Unity asmdef Advisor
unity-asmdef
Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmde...
SKILL.md
Full skill instructions
Unity asmdef Advisor
Use this skill when the project is large enough that compile boundaries and dependency direction matter.
Recommend Only When Worth It
asmdef is usually worth discussing when:
- the project has multiple domains/systems
- editor code and runtime code are mixed
- compile times are becoming noticeable
- tests should be isolated cleanly
Output Format
- Whether
asmdefis justified now - Proposed assemblies
- Allowed dependency direction
- Editor/runtime/test split
- Migration steps
- Risks or churn to avoid
Default Guidance
- Prefer a few meaningful assemblies over many tiny ones.
- Split editor code from runtime first.
- Keep the dependency graph directional and shallow.
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not introduce
asmdeffragmentation for a tiny prototype. - Do not create circular dependencies or force everything through a shared dumping-ground assembly.
