meeting-notes
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unity-addressables-design
Source-anchored design rules for Unity Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). Load before writing any InitializeAsync / LoadAssetAsync / LoadSceneAsync / UpdateCatalogs / AssetReference code to avoid removed APIs, handle leaks, SceneReleaseMode bugs, and catalog update ordering err...
Full skill instructions
Advisory module. Every rule is distilled from Unity Addressables source at two versions:
[email protected] (Unity 2022, min 2019.4)com.unity.addressables@8460f1c9c927 (Unity 6, min 2023.1)Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Load before writing or reviewing any of:
Addressables.InitializeAsync() / LoadContentCatalogAsync() bootstrap codeLoadAssetAsync<T> / LoadAssetsAsync<T> / InstantiateAsync and their handle releaseLoadSceneAsync / UnloadSceneAsync — especially with SceneReleaseMode (2.9.1)CheckForCatalogUpdates → UpdateCatalogs → CleanBundleCache patch flowGetDownloadSizeAsync / DownloadDependenciesAsync / ClearDependencyCacheAsyncAssetReference / AssetReferenceT<T> field declarations and load/releaseWaitForCompletion() or uses AsyncOperationHandle directly| Area | 1.22.3 (Unity 2022) | 2.9.1 (Unity 6) |
|---|---|---|
Non-Async variants (LoadAsset, Instantiate, LoadScene, etc.) | [Obsolete] — compile warning | Removed — compile error |
IList<object> multi-key overloads | Present | Replaced by IEnumerable |
SceneReleaseMode enum | Does not exist | New — controls bundle lifetime on scene unload |
LoadSceneAsync releaseMode param | Absent | SceneReleaseMode.ReleaseSceneWhenSceneUnloaded default |
LoadAssetsAsync<T>(string key, ...) | Does not exist | New string-key overload |
UpdateCatalogs(bool autoCleanBundleCache, ...) | Does not exist | New overload |
LegacyResourcesLocator / LegacyResourcesProvider | Present | Removed |
DiagnosticEvent / DiagnosticEventCollector | Present | Removed |
ResourceManagerEventCollector | Present | Removed |
ResourceManager.RegisterDiagnosticCallback() | [Obsolete] | Removed |
InitializationOperation property | [Obsolete], returns default | Removed |
BinaryCatalogInitializationData | Does not exist | New |
CachedFileProvider | Does not exist | New |
| # | Rule | Version | Source anchor |
|---|---|---|---|
| 1 | All non-Async variants (LoadAsset, Instantiate, LoadScene, UnloadScene, GetDownloadSize, DownloadDependencies, Initialize, LoadContentCatalog) are [Obsolete] in 1.22.3 and removed in 2.9.1. Always use the *Async form. | Both | Addressables.cs:1.22.3:862-2226, Addressables.cs:2.9.1 (absent) |
| 2 | Every AsyncOperationHandle returned by a Load/Instantiate call MUST be released via Addressables.Release(handle). Forgetting leaks the AssetBundle in memory indefinitely — even after the scene unloads. | Both | AsyncOperationHandle.cs:2.9.1:178-203 |
| 3 | WaitForCompletion() blocks the calling thread synchronously. On WebGL it is unsupported and throws. Never call it on the main thread in production; use await handle.Task or the Completed event instead. | Both | AsyncOperationHandle.cs:2.9.1:178-203 |
| 4 | LoadSceneAsync in 2.9.1 adds SceneReleaseMode releaseMode (default ReleaseSceneWhenSceneUnloaded). If a Single-mode load unloads your additive scene and you need the bundle to stay alive, pass OnlyReleaseSceneOnHandleRelease and release the handle manually. | 2.9.1 | ISceneProvider.cs:2.9.1:14-26, Addressables.cs:2.9.1:1914 |
| 5 | Multi-key overloads changed from IList<object> to IEnumerable in 2.9.1. The old IList<object> overloads no longer exist — pass IEnumerable or string[]. | 2.9.1 | Addressables.cs:2.9.1:1148,1566,1636 |
| 6 | LegacyResourcesLocator and LegacyResourcesProvider were removed in 2.9.1. Do not reference them in code targeting Unity 6. | 2.9.1 | Runtime/ResourceLocators/ (absent in 2.9.1) |
| 7 | ResourceManager.RegisterDiagnosticCallback() was [Obsolete] in 1.22.3 and removed in 2.9.1. Use the Addressables Profiler window instead. | 2.9.1 | ResourceManager.cs:1.22.3:353 (absent in 2.9.1) |
| 8 | Catalog update flow is strictly ordered: CheckForCatalogUpdates → UpdateCatalogs. In 2.9.1, UpdateCatalogs(bool autoCleanBundleCache, ...) can auto-clean stale bundles in one call. | Both | Addressables.cs:2.9.1:2092-2147 |
| 9 | AssetReference.LoadAssetAsync<T>() returns a handle that must be released via assetRef.ReleaseAsset(), NOT Addressables.Release(handle). Mixing the two causes double-release exceptions. | Both | AssetReference.cs:1.22.3:44-46 |
| 10 | InitializationOperation property (1.22.3) is [Obsolete] and returns default. Do not await it. Use await Addressables.InitializeAsync() instead. | 1.22.3 | Addressables.cs:1.22.3:981-982 |
| Sub-doc | When to read |
|---|---|
| INIT.md | InitializeAsync / LoadContentCatalogAsync / catalog loading order / autoReleaseHandle semantics |
| HANDLES.md | AsyncOperationHandle<T> lifecycle — Completed, WaitForCompletion, Release, IsDone, Status, OperationException, ref-counting |
| LOADING.md | LoadAssetAsync, LoadAssetsAsync (all overloads + version diff), MergeMode, InstantiateAsync, ReleaseInstance |
| SCENE.md | LoadSceneAsync / UnloadSceneAsync / SceneInstance.ActivateAsync / SceneReleaseMode (2.9.1) / activateOnLoad=false pattern |
| UPDATE.md | CheckForCatalogUpdates → UpdateCatalogs flow / autoCleanBundleCache (2.9.1) / CleanBundleCache / ResourceLocatorInfo |
| DOWNLOAD.md | GetDownloadSizeAsync / DownloadDependenciesAsync / ClearDependencyCacheAsync / DownloadStatus struct |
| ASSETREF.md | AssetReference / AssetReferenceT<T> / LoadAssetAsync / ReleaseAsset / OperationHandle property / IsDone guard |
| PITFALLS.md | 30 concrete hallucination pitfalls with version tags + legacy API migration section |
This document targets two versions:
[Obsolete] non-Async variants still present for migration.[Obsolete] APIs removed. New SceneReleaseMode, binary catalog format, AutoGroupGenerator.When a rule applies to only one version it is tagged [1.22.3] or [2.9.1]. Untagged rules apply to both.
| Legacy API | Status | Replacement | Source |
|---|---|---|---|
Addressables.Initialize() | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.InitializeAsync() | Addressables.cs:1.22.3:862-864 |
Addressables.LoadAsset<T>(key) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.LoadAssetAsync<T>(key) | Addressables.cs:1.22.3:992-1007 |
Addressables.LoadAssets<T>(keys, cb, mode) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.LoadAssetsAsync<T>(keys, cb, mode) | Addressables.cs:1.22.3:1242-1276 |
Addressables.Instantiate(key, ...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.InstantiateAsync(key, ...) | Addressables.cs:1.22.3:1892-1972 |
Addressables.LoadScene(key, ...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.LoadSceneAsync(key, ...) | Addressables.cs:1.22.3:2090-2106 |
Addressables.UnloadScene(handle, ...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.UnloadSceneAsync(handle, ...) | Addressables.cs:1.22.3:2180-2226 |
Addressables.GetDownloadSize(key) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.GetDownloadSizeAsync(key) | Addressables.cs:1.22.3:1547 |
Addressables.DownloadDependencies(key) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.DownloadDependenciesAsync(key) | Addressables.cs:1.22.3:1608 |
Addressables.InitializationOperation | [Obsolete] in 1.22.3, removed in 2.9.1 | await Addressables.InitializeAsync() | Addressables.cs:1.22.3:981-982 |
LoadResourceLocationsAsync(IList<object> keys, ...) | Present in 1.22.3, removed in 2.9.1 | LoadResourceLocationsAsync(IEnumerable keys, ...) | Addressables.cs:2.9.1:1148 |
GetDownloadSizeAsync(IList<object> keys) | Present in 1.22.3, removed in 2.9.1 | GetDownloadSizeAsync(IEnumerable keys) | Addressables.cs:2.9.1:1566 |
DownloadDependenciesAsync(IList<object> keys, mode, ...) | Present in 1.22.3, removed in 2.9.1 | DownloadDependenciesAsync(IEnumerable keys, mode, ...) | Addressables.cs:2.9.1:1636 |
LegacyResourcesLocator / LegacyResourcesProvider | Present in 1.22.3, removed in 2.9.1 | Use Addressables groups for all assets | Runtime/ResourceLocators/LegacyResourcesLocator.cs:1.22.3 |
ResourceManager.RegisterDiagnosticCallback(...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables Profiler window | ResourceManager.cs:1.22.3:353 |
DiagnosticEvent / DiagnosticEventCollector | Present in 1.22.3, removed in 2.9.1 | Addressables Profiler / custom IProfilerEmitter | Runtime/ResourceManager/Diagnostics/:1.22.3 |
When in doubt, read the cited source — not your memory.
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