Team Composition
team-composition
This skill should be used when determining how many teammates to spawn and what agent types to use, based on tasks.md analysis.
SKILL.md
Full skill instructions
Team Composition
This skill determines the optimal number of teammates and the correct agent type for a swarm run. It is invoked during the planning phase, before team creation.
Analysis Process
- Read
tasks.mdfrom the spec directory. - Parse the File Manifest at the bottom of tasks.md (or the
Files:section of each task). - Compute parallel batches by analyzing file conflicts:
- Two tasks conflict if they share any file (CREATE or MODIFY).
- Tasks with dependencies cannot be in the same batch as their prerequisites.
- Group non-conflicting, dependency-free tasks into batches (same algorithm as the coordinator's Runtime Parallelism Computation).
- Find the largest batch. That count is the maximum number of useful teammates — spawning more than that means idle agents burning tokens.
- Apply the hard cap of 5 teammates. Beyond 5, coordination overhead and token costs grow faster than throughput. Diminishing returns hit hard.
- Recommended teammate count:
min(largest_batch_size, 4). Using 4 instead of 5 gives a buffer for the coordinator to stay responsive.
Examples
| Total Tasks | Largest Batch Size | Recommended teammates |
|---|---|---|
| 6 | 2 | 2 |
| 10 | 6 | 4 (capped) |
| 3 | 1 | 1 |
| 8 | 3 | 3 |
| 12 | 10 | 4 (capped) |
Agent Type Selection
When --agent-type is explicitly provided
Use that type for all teammates. No analysis needed.
When --agent-type is auto or not provided
Analyze the project to determine the dominant language/framework:
-
Check for build system / config files (most reliable signal):
go.mod--> Go project -->golang-propackage.jsonwith TypeScript dependencies ortsconfig.json-->typescript-propackage.jsonwithout TypeScript -->typescript-pro(JS projects benefit from TS tooling awareness)Cargo.toml--> Rust project -->rust-propyproject.toml,setup.py,setup.cfg,requirements.txt-->python-promix.exs--> Elixir project -->elixir-expert
-
If no config files found, check file extensions in the project root and
src/directory:- Majority
.gofiles -->golang-pro - Majority
.ts/.tsxfiles -->typescript-pro - Majority
.js/.jsxfiles -->typescript-pro - Majority
.pyfiles -->python-pro - Majority
.rsfiles -->rust-pro - Majority
.ex/.exsfiles -->elixir-expert - Majority
.sqlfiles -->sql-pro
- Majority
-
If tasks span multiple languages (e.g., Go backend + TypeScript frontend), use
general-purpose. Specialized agents struggle when they hit code outside their domain. -
If unclear or mixed, default to
general-purpose. It is the safest fallback.
Agent Type Availability Note
The language-specific types (golang-pro, typescript-pro, python-pro, rust-pro, elixir-expert, sql-pro) are NOT included with this plugin. They are third-party agent definitions that may or may not be installed in the user's environment.
Fallback chain (always apply):
- Try detected language-specific agent (e.g.,
golang-pro,typescript-pro) - If unavailable → fall back to
swarm-executor(included with this plugin) - If unavailable → fall back to
general-purpose(always available)
Agent Type Reference
| Agent Type | Best For | Included? |
|---|---|---|
golang-pro | Go projects, CLI tools, servers | No (third-party) |
typescript-pro | TypeScript/JavaScript, React, Node.js, Next.js | No (third-party) |
python-pro | Python, Django, Flask, FastAPI, data pipelines | No (third-party) |
rust-pro | Rust projects, systems programming | No (third-party) |
elixir-expert | Elixir/Phoenix projects | No (third-party) |
sql-pro | Database-heavy work, migrations, query tuning | No (third-party) |
swarm-executor | Any language, this plugin's built-in executor | Yes |
general-purpose | Multi-language, mixed projects, unclear scope | Yes (built-in) |
Cost Awareness
Exact costs depend on model, pricing, prompt length, and task complexity. No dollar estimates are provided — they would be speculative.
What affects cost:
- Number of teammates (each is an independent LLM session)
- Task complexity (more turns = more tokens)
- Verification cycles (failed tasks trigger retries)
Cost-saving tips:
- Sequential mode for < 4 tasks
- Fewer teammates with more tasks > many idle teammates
--max-iterationsto cap runaway sessions- Review plan before execution (don't use
--yolounless you mean it)
Output Format
When reporting team composition to the user or the coordinator, always use this format:
Team: <N> x <agent-type> in worktrees
Computed batches: <B> (largest batch: <L> tasks)
Example Output
Team: 3 x golang-pro in worktrees
Computed batches: 4 (largest batch: 3 tasks)
If the user has not confirmed yet, present this and wait for approval before proceeding to team creation.
