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Documentation Maintenance

doc-maintenance

Guide documentation updates when changing versions, adding content, or preparing releases

SKILL.md

Full skill instructions

Documentation Maintenance

Purpose: Guide documentation updates when changing versions, adding content, or preparing releases.

How it works: This skill is automatically activated when you mention tasks related to:

  • Updating Minecraft or dependency versions
  • Adding new bosses, structures, or items
  • Preparing for a release
  • Adding new mod dependencies

Simply describe what you want to do, and Claude will reference the appropriate checklist from this skill.


Version Update Checklist

When to use: Updating Minecraft version, mod loader versions, or dependency versions

Files to Update

  1. gradle.properties

    • Update version properties
    • Example: minecraft_version=1.21.1
  2. README.md (lines ~47-50)

    • Section: "Requirements" → "Dependencies"
    • Update all version numbers
  3. docs/​player_guide.md (lines ~25-56)

    • Sections: "Prerequisites" and "Required Dependencies"
    • Update version numbers and download links
  4. docs/​developer_guide.md (lines ~32-45)

    • Section: "Key Technologies"
    • Update version specifications
  5. docs/​curseforge_description.md (lines ~125-128)

    • Section: "Technical Details" → "Requirements" → "Dependencies"
    • Update version numbers
  6. docs/​modrinth_description.md (lines ~30-39)

    • Sections: "Requirements" (both Fabric and NeoForge)
    • Update version numbers
  7. fabric/​src/​main/​resources/​fabric.mod.json

    • Update depends section version ranges
    • Update recommends section if applicable
  8. neoforge/​src/​main/​resources/​META-INF/​neoforge.mods.toml

    • Update [[dependencies.chronodawn]] entries
    • Update versionRange fields
  9. THIRD_PARTY_LICENSES.md

    • Update version numbers in "Runtime Dependencies" section
    • Update: Minecraft, Fabric Loader, Fabric API, NeoForge, Architectury API
    • Update "Last updated" date at the bottom

Current Versions (Reference)

Minecraft: 1.21.1
Fabric Loader: 0.17.3+
Fabric API: 0.116.7+
NeoForge: 21.1.209+
Architectury API: 13.0.8+

After updating, update this reference list in this skill file.


Adding a New Boss

When to use: Adding a new boss enemy to the mod

Files to Update

  1. README.md (lines ~25-31)

    • Section: "Boss Enemies" list
    • Add: - Boss Name (description, drops Item Name)
  2. docs/​player_guide.md

    • Section: "Boss Battles"
    • Add full entry with:
      • Stats (Health, Attack, Defense)
      • Abilities (list special attacks)
      • Strategy (combat tips)
      • Drops (items dropped)
  3. docs/​curseforge_description.md (lines ~28-35)

    • Section: "Powerful Boss Battles"
    • Add boss to appropriate category (mini-boss, mid-boss, final boss)
  4. docs/​modrinth_description.md (lines ~105-140)

    • Section: "Boss Battles"
    • Add boss entry with stats and abilities
  5. specs/​chrono-dawn-mod/​spec.md

    • Add to User Stories if boss is critical to progression
    • Add to Requirements section
  6. specs/​chrono-dawn-mod/​data-model.md

    • Add boss entity definition with complete specifications
  7. specs/​chrono-dawn-mod/​tasks.md

    • Add implementation tasks for the boss

Template

### Boss Name (Category)

**Location**: Structure Name

**Stats**:
- Health: XXX HP
- Attack: XX damage
- Defense: XX armor points

**Abilities**:
- Ability 1: Description
- Ability 2: Description

**Strategy**:
- Tip 1
- Tip 2

**Drops**:
- **Item Name**: Description
- Experience points

Adding a New Structure

When to use: Adding a new structure to the mod

Files to Update

  1. README.md (lines ~17-24)

    • Section: "Major Structures" list
    • Add: - Structure Name (location, description)
  2. docs/​player_guide.md

    • Section: "Exploring the Chrono Dawn" or appropriate section
    • Add structure description and how to find it
  3. docs/​curseforge_description.md (lines ~22-29)

    • Section: "Epic Structures"
    • Add structure to the list
  4. docs/​modrinth_description.md (lines ~89-97)

    • Section: "Structures"
    • Add structure entry
  5. specs/​chrono-dawn-mod/​spec.md

    • Add to User Stories if structure is critical
    • Add to Requirements if needed
  6. specs/​chrono-dawn-mod/​data-model.md

    • Add structure definition (generation rules, loot, etc.)

Adding a New Ultimate Artifact

When to use: Adding a new ultimate artifact item

Files to Update

  1. README.md (line ~32)

    • Section: "Ultimate Artifacts" list
    • Add: Item Name (type), Description
  2. docs/​player_guide.md

    • Section: "Ultimate Artifacts"
    • Add full entry with:
      • Stats (damage, armor, durability)
      • Special Ability (detailed description)
      • Recipe (crafting requirements)
  3. docs/​curseforge_description.md (lines ~41-46)

    • Section: "Ultimate Artifacts"
    • Add brief description
  4. docs/​modrinth_description.md (lines ~143-167)

    • Section: "Ultimate Artifacts"
    • Add item entry with ability description
  5. specs/​chrono-dawn-mod/​data-model.md

    • Add item definition with complete specifications

Template

### Item Name (Type)

**Stats**:
- Stat 1: Value
- Stat 2: Value

**Special Ability**: **Ability Name**
- Effect description
- Usage notes

**Recipe**:
\`\`\`
- Ingredient 1
- Ingredient 2
- Ingredient 3
\`\`\`

Updating Content Counts and Lists

When to use: Adding or removing biomes, bosses, structures, wood types, or other countable content

Purpose: Ensure numeric descriptions (e.g., "8 unique biomes", "4 mid-bosses", "three wood types") remain accurate across all documentation

Files to Check

  1. README.md

    • Check: Biome count, boss count, structure count, wood type count
    • Look for: "8 unique biomes", "Boss Enemies" list length, "Major Structures" list length
  2. docs/​player_guide.md

    • Check: Biome count, boss count (categorized: mini-boss, mid-bosses, final boss), structure count, wood type count
    • Look for: "8 unique biomes", "three wood types", mid-boss descriptions ("4 mid-bosses")
  3. docs/​curseforge_description.md

    • Check: Biome count, boss count, structure count, artifact count
    • Look for: "8 Unique Biomes", boss list lengths, structure list
  4. docs/​modrinth_description.md

    • Check: Biome count, boss count, structure count, wood type count
    • Look for: "8 unique biomes", boss list, structure list
  5. CLAUDE.md

    • Check: Current versions list if content affects version compatibility
    • Look for: "8 unique biomes" in Recent Changes or Active Technologies

Verification Method

When adding/​removing content:

  1. Search for numeric descriptions (e.g., "8", "four", "4 mid-bosses")
  2. Verify counts match actual implementation
  3. Update Table of Contents if section counts change
  4. Check for phrases like "all X", "both", "each of the Y"

Tip: Use grep -r "8 unique biomes" docs/ to find all occurrences quickly


Adding a New Dependency

When to use: Adding a new mod dependency (required or optional)

Files to Update

  1. gradle.properties

    • Add version property if needed
    • Example: new_mod_version=1.0.0
  2. fabric/​build.gradle

    • Add to dependencies section
    • Use modImplementation, modApi, or modCompileOnly as appropriate
  3. neoforge/​build.gradle

    • Add to dependencies section
    • Use modImplementation, modApi, or modCompileOnly as appropriate
  4. fabric/​src/​main/​resources/​fabric.mod.json

    • Add to depends (required) or recommends (optional)
    • Specify version range
  5. neoforge/​src/​main/​resources/​META-INF/​neoforge.mods.toml

    • Add [[dependencies.chronodawn]] entry
    • Set type to "required" or "optional"
    • Specify versionRange
  6. README.md (lines ~47-50)

    • Section: "Requirements" → "Dependencies"
    • Add dependency with version and description
  7. docs/​player_guide.md (lines ~41-56)

    • Section: "Required Dependencies"
    • Add numbered entry with links to CurseForge and Modrinth
  8. docs/​curseforge_description.md (lines ~125-128)

    • Section: "Requirements" → "Dependencies"
    • Add dependency to the list
  9. docs/​modrinth_description.md (lines ~30-39)

    • Sections: "Requirements" (both Fabric and NeoForge)
    • Add dependency to both loader sections
  10. THIRD_PARTY_LICENSES.md

    • Add new dependency entry to "Runtime Dependencies" or "Development Dependencies" section
    • Include: Project name, version, developer/​organization, license, URL, license URL
    • Add license summary if it's a new license type
    • Update "Last updated" date at the bottom
    • Research license information from project's GitHub repository or official page

Dependency Type Guidelines

  • Required (depends / required): Mod cannot function without it
  • Optional (recommends / optional): Adds features but not essential
  • Include in JAR: Use include in Fabric for bundling

Pre-Release Verification

When to use: Before creating a release or publishing to CurseForge/​Modrinth

Checklist

  • Version Consistency

    • All documentation files show consistent version numbers
    • gradle.properties matches documentation
    • fabric.mod.json and neoforge.mods.toml dependencies match gradle files
  • Documentation Accuracy

    • README.md is accurate and up-to-date
    • player_guide.md is complete with all features
    • developer_guide.md reflects current architecture
    • curseforge_description.md ready for publication
    • modrinth_description.md ready for publication
  • Configuration Files

    • fabric.mod.json has correct dependencies
    • neoforge.mods.toml has correct dependencies
    • All dependency versions are tested and working
  • Build Verification

    • ./​gradlew clean build succeeds for both loaders
    • JAR files are generated correctly
    • No build warnings or errors
  • Testing

    • All unit tests pass (./​gradlew test)
    • Manual testing completed (see quickstart.md checklist)
    • Both Fabric and NeoForge builds tested in-game
  • CHANGELOG (if using)

    • CHANGELOG.md exists and is current
    • All user-facing changes documented
  • GitHub Repository

    • All changes committed and pushed
    • Branch is up-to-date with main/​develop
    • Tags are ready for release version

Quick Reference

Documentation Files by Purpose

User-Facing:

  • README.md - Project overview, installation, build instructions
  • docs/​player_guide.md - Complete gameplay guide
  • docs/​curseforge_description.md - CurseForge mod page content
  • docs/​modrinth_description.md - Modrinth mod page content

Legal:

  • LICENSE - Project license (MIT)
  • THIRD_PARTY_LICENSES.md - Dependency licenses and version information

Developer:

  • docs/​developer_guide.md - Development setup and architecture
  • specs/​chrono-dawn-mod/​spec.md - Feature specification
  • specs/​chrono-dawn-mod/​data-model.md - Data models
  • specs/​chrono-dawn-mod/​tasks.md - Implementation tasks

Configuration:

  • gradle.properties - Version definitions
  • fabric/​src/​main/​resources/​fabric.mod.json - Fabric metadata
  • neoforge/​src/​main/​resources/​META-INF/​neoforge.mods.toml - NeoForge metadata

Common Line Number References

  • README.md Dependencies: ~47-50
  • player_guide.md Prerequisites: ~25-56
  • developer_guide.md Technologies: ~32-45
  • curseforge_description.md Requirements: ~125-128
  • modrinth_description.md Requirements: ~30-39
  • README.md Boss List: ~25-31
  • README.md Structure List: ~17-24

Tips

  1. Always update in pairs: When updating Fabric configs, update NeoForge configs too
  2. Test both loaders: Changes to dependencies affect both Fabric and NeoForge differently
  3. Use search: Use grep or IDE search to find all occurrences of version numbers
  4. Keep CLAUDE.md current: Update the current versions list after major updates
  5. Commit frequently: Commit documentation changes separately from code changes

Last Updated: 2025-12-08 (Added THIRD_PARTY_LICENSES.md to maintenance checklists) Maintained by: Chrono Dawn Development Team

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