Skill-Challenge-Tracker
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SKILL.md
Full skill instructions
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Climbing Skill Challenge</title>
<style>
body {
font-family: Arial, sans-serif;
line-height: 1.6;
color: #333;
max-width: 1200px;
margin: 0 auto;
padding: 20px;
}
h1 {
color: #2c3e50;
text-align: center;
}
h2 {
color: #34495e;
border-bottom: 2px solid #34495e;
padding-bottom: 5px;
}
table {
width: 100%;
border-collapse: collapse;
margin-bottom: 20px;
}
th, td {
border: 1px solid #ddd;
padding: 10px;
text-align: left;
}
th {
background-color: #f2f2f2;
}
.success {
background-color: #d4edda;
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.failure {
background-color: #f8d7da;
}
.player-actions {
display: flex;
justify-content: space-between;
margin-bottom: 20px;
}
.player-action {
flex: 1;
margin: 0 5px;
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.player-action input {
width: 100%;
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.progress-tracker {
background-color: #e9ecef;
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padding: 10px;
margin-bottom: 20px;
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.progress-tracker h3 {
margin-top: 0;
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.progress-input {
width: 100%;
height: 100px;
resize: vertical;
}
</style>
</head>
<body>
<h1>Climbing Skill Challenge</h1>
<div class="progress-tracker">
<h3>Overall Progress Tracker</h3>
<textarea class="progress-input" placeholder="Track overall progress here..."></textarea>
</div>
<div class="player-actions">
<div class="player-action">
<label for="player1">Player 1:</label>
<input type="text" id="player1" placeholder="Action...">
</div>
<div class="player-action">
<label for="player2">Player 2:</label>
<input type="text" id="player2" placeholder="Action...">
</div>
<div class="player-action">
<label for="player3">Player 3:</label>
<input type="text" id="player3" placeholder="Action...">
</div>
<div class="player-action">
<label for="player4">Player 4:</label>
<input type="text" id="player4" placeholder="Action...">
</div>
<div class="player-action">
<label for="player5">Player 5:</label>
<input type="text" id="player5" placeholder="Action...">
</div>
</div>
<h2>Round 1</h2>
<table>
<tr>
<th>Check</th>
<th>Success</th>
<th>Failure</th>
</tr>
<tr>
<td>A - Athletics: Start the climb</td>
<td class="success">Gain a firm foothold, advantage on next check</td>
<td class="failure">Slip, take 1d4 damage, disadvantage on next check</td>
</tr>
<tr>
<td>B - Perception: Spot the safest initial route</td>
<td class="success">Find an easier path, reduce DC of next check by 2</td>
<td class="failure">Miss important details, increase DC of next check by 2</td>
</tr>
<tr>
<td>C - Survival: Identify potential hazards ahead</td>
<td class="success">Prepare for upcoming challenges, gain inspiration</td>
<td class="failure">Overlook a danger, face a surprise challenge in Round 2</td>
</tr>
</table>
<h2>Round 2</h2>
<table>
<tr>
<th>Check</th>
<th>Success</th>
<th>Failure</th>
</tr>
<tr>
<td>1 - Dexterity save: Avoid falling rocks</td>
<td class="success">Dodge rocks gracefully, gain momentum (advantage on next check)</td>
<td class="failure">Hit by rocks, take 2d6 damage and are stunned for next round</td>
</tr>
<tr>
<td>2 - Athletics or Acrobatics: Navigate a tricky overhang</td>
<td class="success">Overcome obstacle with style, inspire others (grant advantage to an ally)</td>
<td class="failure">Strain a muscle, suffer disadvantage on physical checks for 2 rounds</td>
</tr>
<tr>
<td>3 - Investigation: Find secure handholds in a smooth section</td>
<td class="success">Discover a hidden route, reduce DC of checks in Round 3 by 2</td>
<td class="failure">Waste time searching, lose ground (skip your turn in Round 3)</td>
</tr>
</table>
<h2>Round 3</h2>
<table>
<tr>
<th>Check</th>
<th>Success</th>
<th>Failure</th>
</tr>
<tr>
<td>A - Animal Handling: Calm an aggressive bird protecting its nest</td>
<td class="success">Befriend the bird, gain its aid in spotting safe routes (advantage on Perception)</td>
<td class="failure">Agitate the bird, it attacks for 1d6 damage and hinders climbing (disadvantage next round)</td>
</tr>
<tr>
<td>B - Nature: Identify and avoid dangerous plant life</td>
<td class="success">Safely navigate hazardous flora, find healing herbs (regain 1d6 HP)</td>
<td class="failure">Brush against poisonous plants, take 1d4 poison damage each round until treated</td>
</tr>
<tr>
<td>C - Acrobatics: Traverse a narrow, crumbling ledge</td>
<td class="success">Cross with incredible balance, impress allies (grant inspiration to the group)</td>
<td class="failure">Ledge crumbles, fall 10 feet taking 1d6 damage and lose progress</td>
</tr>
</table>
<h2>Round 4</h2>
<table>
<tr>
<th>Check</th>
<th>Success</th>
<th>Failure</th>
</tr>
<tr>
<td>1 - History or Religion: Decipher an old carving for a potential boost</td>
<td class="success">Gain ancient wisdom, advantage on all checks in Final Push</td>
<td class="failure">Misinterpret the carving, suffer a curse (disadvantage on saving throws for 1 hour)</td>
</tr>
<tr>
<td>2 - Arcana: Detect any lingering magic that might help or hinder</td>
<td class="success">Harness beneficial magic, gain ability to cast Feather Fall once</td>
<td class="failure">Trigger harmful magic, randomly teleport to a previous round's position</td>
</tr>
<tr>
<td>3 - Investigation: Find a hidden path that could ease the final ascent</td>
<td class="success">Discover a secret route, automatically succeed on one check in Final Push</td>
<td class="failure">Dead end, lose time backtracking (lose your turn in Round 5)</td>
</tr>
</table>
<h2>Round 5 (Final Push)</h2>
<table>
<tr>
<th>Check</th>
<th>Success</th>
<th>Failure</th>
</tr>
<tr>
<td>A - Athletics: Make the last difficult climb</td>
<td class="success">Reach the top first, gain advantage on first roll in next encounter</td>
<td class="failure">Exhaust yourself, suffer one level of exhaustion</td>
</tr>
<tr>
<td>B - Constitution: Resist fatigue as you near the top</td>
<td class="success">Push through tiredness, regain all expended Hit Dice</td>
<td class="failure">Become exhausted, disadvantage on ability checks for 1 hour</td>
</tr>
<tr>
<td>C - Strength: Help pull up fellow climbers</td>
<td class="success">Get everyone up safely, the group gains inspiration for teamwork</td>
<td class="failure">Strain yourself, your carrying capacity is halved until a long rest</td>
</tr>
</table>
</body> </html>
