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Go Development Patterns

golang-patterns

Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.

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Go Development Patterns

Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.

When to Activate

  • Writing new Go code
  • Reviewing Go code
  • Refactoring existing Go code
  • Designing Go packages/​modules

Core Principles

1. Simplicity and Clarity

Go favors simplicity over cleverness. Code should be obvious and easy to read.

// Good: Clear and direct
func GetUser(id string) (*User, error) {
    user, err := db.FindUser(id)
    if err != nil {
        return nil, fmt.Errorf("get user %s: %w", id, err)
    }
    return user, nil
}

// Bad: Overly clever
func GetUser(id string) (*User, error) {
    return func() (*User, error) {
        if u, e := db.FindUser(id); e == nil {
            return u, nil
        } else {
            return nil, e
        }
    }()
}

2. Make the Zero Value Useful

Design types so their zero value is immediately usable without initialization.

// Good: Zero value is useful
type Counter struct {
    mu    sync.Mutex
    count int // zero value is 0, ready to use
}

func (c *Counter) Inc() {
    c.mu.Lock()
    c.count++
    c.mu.Unlock()
}

// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")

// Bad: Requires initialization
type BadCounter struct {
    counts map[string]int // nil map will panic
}

3. Accept Interfaces, Return Structs

Functions should accept interface parameters and return concrete types.

// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
    data, err := io.ReadAll(r)
    if err != nil {
        return nil, err
    }
    return &Result{Data: data}, nil
}

// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
    // ...
}

Error Handling Patterns

Error Wrapping with Context

// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
    data, err := os.ReadFile(path)
    if err != nil {
        return nil, fmt.Errorf("load config %s: %w", path, err)
    }

    var cfg Config
    if err := json.Unmarshal(data, &cfg); err != nil {
        return nil, fmt.Errorf("parse config %s: %w", path, err)
    }

    return &cfg, nil
}

Custom Error Types

// Define domain-specific errors
type ValidationError struct {
    Field   string
    Message string
}

func (e *ValidationError) Error() string {
    return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}

// Sentinel errors for common cases
var (
    ErrNotFound     = errors.New("resource not found")
    ErrUnauthorized = errors.New("unauthorized")
    ErrInvalidInput = errors.New("invalid input")
)

Error Checking with errors.Is and errors.As

func HandleError(err error) {
    // Check for specific error
    if errors.Is(err, sql.ErrNoRows) {
        log.Println("No records found")
        return
    }

    // Check for error type
    var validationErr *ValidationError
    if errors.As(err, &validationErr) {
        log.Printf("Validation error on field %s: %s",
            validationErr.Field, validationErr.Message)
        return
    }

    // Unknown error
    log.Printf("Unexpected error: %v", err)
}

Never Ignore Errors

// Bad: Ignoring error with blank identifier
result, _ := doSomething()

// Good: Handle or explicitly document why it's safe to ignore
result, err := doSomething()
if err != nil {
    return err
}

// Acceptable: When error truly doesn't matter (rare)
_ = writer.Close() // Best-effort cleanup, error logged elsewhere

Concurrency Patterns

Worker Pool

func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
    var wg sync.WaitGroup

    for i := 0; i < numWorkers; i++ {
        wg.Add(1)
        go func() {
            defer wg.Done()
            for job := range jobs {
                results <- process(job)
            }
        }()
    }

    wg.Wait()
    close(results)
}

Context for Cancellation and Timeouts

func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
    ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
    defer cancel()

    req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
    if err != nil {
        return nil, fmt.Errorf("create request: %w", err)
    }

    resp, err := http.DefaultClient.Do(req)
    if err != nil {
        return nil, fmt.Errorf("fetch %s: %w", url, err)
    }
    defer resp.Body.Close()

    return io.ReadAll(resp.Body)
}

Graceful Shutdown

func GracefulShutdown(server *http.Server) {
    quit := make(chan os.Signal, 1)
    signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)

    <-quit
    log.Println("Shutting down server...")

    ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
    defer cancel()

    if err := server.Shutdown(ctx); err != nil {
        log.Fatalf("Server forced to shutdown: %v", err)
    }

    log.Println("Server exited")
}

errgroup for Coordinated Goroutines

import "golang.org/​x/​sync/​errgroup"

func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
    g, ctx := errgroup.WithContext(ctx)
    results := make([][]byte, len(urls))

    for i, url := range urls {
        i, url := i, url // Capture loop variables
        g.Go(func() error {
            data, err := FetchWithTimeout(ctx, url)
            if err != nil {
                return err
            }
            results[i] = data
            return nil
        })
    }

    if err := g.Wait(); err != nil {
        return nil, err
    }
    return results, nil
}

Avoiding Goroutine Leaks

// Bad: Goroutine leak if context is cancelled
func leakyFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte)
    go func() {
        data, _ := fetch(url)
        ch <- data // Blocks forever if no receiver
    }()
    return ch
}

// Good: Properly handles cancellation
func safeFetch(ctx context.Context, url string) <-chan []byte {
    ch := make(chan []byte, 1) // Buffered channel
    go func() {
        data, err := fetch(url)
        if err != nil {
            return
        }
        select {
        case ch <- data:
        case <-ctx.Done():
        }
    }()
    return ch
}

Interface Design

Small, Focused Interfaces

// Good: Single-method interfaces
type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

type Closer interface {
    Close() error
}

// Compose interfaces as needed
type ReadWriteCloser interface {
    Reader
    Writer
    Closer
}

Define Interfaces Where They're Used

// In the consumer package, not the provider
package service

// UserStore defines what this service needs
type UserStore interface {
    GetUser(id string) (*User, error)
    SaveUser(user *User) error
}

type Service struct {
    store UserStore
}

// Concrete implementation can be in another package
// It doesn't need to know about this interface

Optional Behavior with Type Assertions

type Flusher interface {
    Flush() error
}

func WriteAndFlush(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }

    // Flush if supported
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

Package Organization

Standard Project Layout

myproject/
├── cmd/
│   └── myapp/
│       └── main.go           # Entry point
├── internal/
│   ├── handler/              # HTTP handlers
│   ├── service/              # Business logic
│   ├── repository/           # Data access
│   └── config/               # Configuration
├── pkg/
│   └── client/               # Public API client
├── api/
│   └── v1/                   # API definitions (proto, OpenAPI)
├── testdata/                 # Test fixtures
├── go.mod
├── go.sum
└── Makefile

Package Naming

// Good: Short, lowercase, no underscores
package http
package json
package user

// Bad: Verbose, mixed case, or redundant
package httpHandler
package json_parser
package userService // Redundant 'Service' suffix

Avoid Package-Level State

// Bad: Global mutable state
var db *sql.DB

func init() {
    db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
}

// Good: Dependency injection
type Server struct {
    db *sql.DB
}

func NewServer(db *sql.DB) *Server {
    return &Server{db: db}
}

Struct Design

Functional Options Pattern

type Server struct {
    addr    string
    timeout time.Duration
    logger  *log.Logger
}

type Option func(*Server)

func WithTimeout(d time.Duration) Option {
    return func(s *Server) {
        s.timeout = d
    }
}

func WithLogger(l *log.Logger) Option {
    return func(s *Server) {
        s.logger = l
    }
}

func NewServer(addr string, opts ...Option) *Server {
    s := &Server{
        addr:    addr,
        timeout: 30 * time.Second, // default
        logger:  log.Default(),    // default
    }
    for _, opt := range opts {
        opt(s)
    }
    return s
}

// Usage
server := NewServer(":8080",
    WithTimeout(60*time.Second),
    WithLogger(customLogger),
)

Embedding for Composition

type Logger struct {
    prefix string
}

func (l *Logger) Log(msg string) {
    fmt.Printf("[%s] %s\n", l.prefix, msg)
}

type Server struct {
    *Logger // Embedding - Server gets Log method
    addr    string
}

func NewServer(addr string) *Server {
    return &Server{
        Logger: &Logger{prefix: "SERVER"},
        addr:   addr,
    }
}

// Usage
s := NewServer(":8080")
s.Log("Starting...") // Calls embedded Logger.Log

Memory and Performance

Preallocate Slices When Size is Known

// Bad: Grows slice multiple times
func processItems(items []Item) []Result {
    var results []Result
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

// Good: Single allocation
func processItems(items []Item) []Result {
    results := make([]Result, 0, len(items))
    for _, item := range items {
        results = append(results, process(item))
    }
    return results
}

Use sync.Pool for Frequent Allocations

var bufferPool = sync.Pool{
    New: func() interface{} {
        return new(bytes.Buffer)
    },
}

func ProcessRequest(data []byte) []byte {
    buf := bufferPool.Get().(*bytes.Buffer)
    defer func() {
        buf.Reset()
        bufferPool.Put(buf)
    }()

    buf.Write(data)
    // Process...
    return buf.Bytes()
}

Avoid String Concatenation in Loops

// Bad: Creates many string allocations
func join(parts []string) string {
    var result string
    for _, p := range parts {
        result += p + ","
    }
    return result
}

// Good: Single allocation with strings.Builder
func join(parts []string) string {
    var sb strings.Builder
    for i, p := range parts {
        if i > 0 {
            sb.WriteString(",")
        }
        sb.WriteString(p)
    }
    return sb.String()
}

// Best: Use standard library
func join(parts []string) string {
    return strings.Join(parts, ",")
}

Go Tooling Integration

Essential Commands

# Build and run
go build ./​...
go run ./​cmd/​myapp

# Testing
go test ./​...
go test -race ./​...
go test -cover ./​...

# Static analysis
go vet ./​...
staticcheck ./​...
golangci-lint run

# Module management
go mod tidy
go mod verify

# Formatting
gofmt -w .
goimports -w .

Recommended Linter Configuration (.golangci.yml)

linters:
  enable:
    - errcheck
    - gosimple
    - govet
    - ineffassign
    - staticcheck
    - unused
    - gofmt
    - goimports
    - misspell
    - unconvert
    - unparam

linters-settings:
  errcheck:
    check-type-assertions: true
  govet:
    enable:
      - shadow

issues:
  exclude-use-default: false

Quick Reference: Go Idioms

IdiomDescription
Accept interfaces, return structsFunctions accept interface params, return concrete types
Errors are valuesTreat errors as first-class values, not exceptions
Don't communicate by sharing memoryUse channels for coordination between goroutines
Make the zero value usefulTypes should work without explicit initialization
A little copying is better than a little dependencyAvoid unnecessary external dependencies
Clear is better than cleverPrioritize readability over cleverness
gofmt is no one's favorite but everyone's friendAlways format with gofmt/​goimports
Return earlyHandle errors first, keep happy path unindented

Anti-Patterns to Avoid

// Bad: Naked returns in long functions
func process() (result int, err error) {
    // ... 50 lines ...
    return // What is being returned?
}

// Bad: Using panic for control flow
func GetUser(id string) *User {
    user, err := db.Find(id)
    if err != nil {
        panic(err) // Don't do this
    }
    return user
}

// Bad: Passing context in struct
type Request struct {
    ctx context.Context // Context should be first param
    ID  string
}

// Good: Context as first parameter
func ProcessRequest(ctx context.Context, id string) error {
    // ...
}

// Bad: Mixing value and pointer receivers
type Counter struct{ n int }
func (c Counter) Value() int { return c.n }    // Value receiver
func (c *Counter) Increment() { c.n++ }        // Pointer receiver
// Pick one style and be consistent

Remember: Go code should be boring in the best way - predictable, consistent, and easy to understand. When in doubt, keep it simple.

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