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manim-composer
Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
Full skill instructions
Research the topic deeply before asking questions
Identify the narrative hook
Ask targeted questions (not all at once - adapt based on responses):
Audience & Scope
Focus & Depth
Style Preferences
Output a comprehensive scenes.md file with this structure:
# [Video Title]
## Overview
- **Topic**: [Core concept]
- **Hook**: [Opening question/mystery]
- **Target Audience**: [Prerequisites]
- **Estimated Length**: [X minutes]
- **Key Insight**: [The "aha moment"]
## Narrative Arc
[2-3 sentences describing the journey from confusion to understanding]
---
## Scene 1: [Scene Name]
**Duration**: ~X seconds
**Purpose**: [What this scene accomplishes]
### Visual Elements
- [List of mobjects needed]
- [Animations to use]
- [Camera movements]
### Content
[Detailed description of what happens, what's shown, what's explained]
### Narration Notes
[Key points to convey, tone, pacing notes]
### Technical Notes
- [Specific Manim classes/methods to use]
- [Any tricky implementations to note]
---
## Scene 2: [Scene Name]
...
---
## Transitions & Flow
[Notes on how scenes connect, recurring visual motifs]
## Color Palette
- Primary: [color] - used for [purpose]
- Secondary: [color] - used for [purpose]
- Accent: [color] - used for [purpose]
- Background: [color]
## Mathematical Content
[List of equations, formulas, or mathematical objects that need to be rendered]
## Implementation Order
[Suggested order for implementing scenes, noting dependencies]
Apply these principles when composing scenes:
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