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Resource Lifecycle

m12-lifecycle

Use when designing resource lifecycles. Keywords: RAII, Drop, resource lifecycle, connection pool, lazy initialization, connection pool design, resource cleanup patterns, cleanup, scope, OnceCell, Lazy, once_cell, OnceLock, transaction, session management, when is Drop called, cleanup on error, guard pattern, scope guard, 资源生命周期, 连接池, 惰性初始化, 资源清理, RAII 模式

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SKILL.md

Full skill instructions

Resource Lifecycle

Layer 2: Design Choices

Core Question

When should this resource be created, used, and cleaned up?

Before implementing lifecycle:

  • What's the resource's scope?
  • Who owns the cleanup responsibility?
  • What happens on error?

Lifecycle Pattern → Implementation

PatternWhenImplementation
RAIIAuto cleanupDrop trait
Lazy initDeferred creationOnceLock, LazyLock
PoolReuse expensive resourcesr2d2, deadpool
GuardScoped accessMutexGuard pattern
ScopeTransaction boundaryCustom struct + Drop

Thinking Prompt

Before designing lifecycle:

  1. What's the resource cost?

    • Cheap → create per use
    • Expensive → pool or cache
    • Global → lazy singleton
  2. What's the scope?

    • Function-local → stack allocation
    • Request-scoped → passed or extracted
    • Application-wide → static or Arc
  3. What about errors?

    • Cleanup must happen → Drop
    • Cleanup is optional → explicit close
    • Cleanup can fail → Result from close

Trace Up ↑

To domain constraints (Layer 3):

"How should I manage database connections?"
    ↑ Ask: What's the connection cost?
    ↑ Check: domain-* (latency requirements)
    ↑ Check: Infrastructure (connection limits)
QuestionTrace ToAsk
Connection poolingdomain-*What's acceptable latency?
Resource limitsdomain-*What are infra constraints?
Transaction scopedomain-*What must be atomic?

Trace Down ↓

To implementation (Layer 1):

"Need automatic cleanup"
    ↓ m02-resource: Implement Drop
    ↓ m01-ownership: Clear owner for cleanup

"Need lazy initialization"
    ↓ m03-mutability: OnceLock for thread-safe
    ↓ m07-concurrency: LazyLock for sync

"Need connection pool"
    ↓ m07-concurrency: Thread-safe pool
    ↓ m02-resource: Arc for sharing

Quick Reference

PatternTypeUse Case
RAIIDrop traitAuto cleanup on scope exit
Lazy InitOnceLock, LazyLockDeferred initialization
Poolr2d2, deadpoolConnection reuse
GuardMutexGuardScoped lock release
ScopeCustom structTransaction boundaries

Lifecycle Events

EventRust Mechanism
Creationnew(), Default
Lazy InitOnceLock::get_or_init
Usage&self, &mut self
CleanupDrop::drop()

Pattern Templates

RAII Guard

struct FileGuard {
    path: PathBuf,
    _handle: File,
}

impl Drop for FileGuard {
    fn drop(&mut self) {
        // Cleanup: remove temp file
        let _ = std::fs::remove_file(&self.path);
    }
}

Lazy Singleton

use std::sync::OnceLock;

static CONFIG: OnceLock<Config> = OnceLock::new();

fn get_config() -> &'static Config {
    CONFIG.get_or_init(|| {
        Config::load().expect("config required")
    })
}

Common Errors

ErrorCauseFix
Resource leakForgot DropImplement Drop or RAII wrapper
Double freeManual memoryLet Rust handle
Use after dropDangling referenceCheck lifetimes
E0509 move out of DropMoving owned fieldOption::take()
Pool exhaustionNot returnedEnsure Drop returns

Anti-Patterns

Anti-PatternWhy BadBetter
Manual cleanupEasy to forgetRAII/​Drop
lazy_static!External depstd::sync::OnceLock
Global mutable stateThread unsafetyOnceLock or proper sync
Forget to closeResource leakDrop impl

Related Skills

WhenSee
Smart pointersm02-resource
Thread-safe initm07-concurrency
Domain scopesm09-domain
Error in cleanupm06-error-handling

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