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zizhaotong/SCOPE
SCOPE is a image-to-video model from zizhaotong. Use it for the image-to-video task on the model card, and read the license before you ship it in a product. It is set up for diffsynth. The card lists the license as apache-2.0.
<div align="center" <img src="assets/teaser.jpg" alt="SCOPE Teaser" width="90%"
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.safetensors15.7 GB · 52%
From the Hugging Face model README
SCOPE is an interactive world model for first-person shooter (FPS) games. Built on Wan2.2-TI2V-5B, SCOPE inserts a conditioning module into each transformer block that reshapes features into per-pixel temporal sequences. Each spatial position computes its action response from local visual content, naturally separating in-scope effects (e.g., weapon firing, reloading) from out-of-scope world generation (e.g., stable surroundings) — without any segmentation labels.
Trained on CrossFPS (69K clips, 7 games, 10-DoF), SCOPE learns general visual-to-action mappings rather than game-specific patterns, enabling zero-shot transfer to unseen scenes.
| Component | Details |
|---|---|
| Base Model | Wan2.2-TI2V-5B (DiT, 30 transformer layers) |
| Action Module | Per-block conditioning with per-pixel temporal sequences |
| Text Encoder | UMT5-XXL (4096-dim hidden) |
| VAE | Wan2.2 Video VAE (4× temporal compression, 8× spatial compression) |
| Total Parameters | ~5B (1575 tensors, of which 750 are action-related) |
| Precision | BFloat16 |
Each of the 30 DiT blocks contains an ActionModule with two conditioning paths:
Both output projections are zero-initialized for stable residual training on top of frozen pretrained weights.
| Property | Value |
|---|---|
| Resolution | 480 × 832 |
| Frame Count | 81 frames |
| Frame Rate | 20 FPS |
| Duration | ~4 seconds |
| Inference Steps | 30 (default) |
SCOPE accepts 10-DoF action inputs per frame via a Parquet file:
Controller Buttons (6D binary):
| Index | Column | Action |
|---|---|---|
| 0 | right_trigger | Fire (RT) |
| 1 | left_trigger | Aim Down Sights (LT) |
| 2 | south | Jump (A) |
| 3 | right_thumb | Melee (R3) |
| 4 | west | Reload (X) |
| 5 | north | Weapon Switch (Y) |
Dual Joystick (4D continuous):
| Column | Axes | Function |
|---|---|---|
j_left | [x, y] | Character movement (left stick) |
j_right | [x, y] | Camera rotation (right stick) |
git clone https://github.com/z2tong/SCOPE.git
cd SCOPE
pip install -e .
# Download all weights (SCOPE DiT + Text Encoder + VAE + Tokenizer) in one command
huggingface-cli download zizhaotong/SCOPE --local-dir ./SCOPE
Single image + action sequence:
python inference.py \
--model_dir ./SCOPE \
--input_image input.png \
--action_path action.parquet \
--prompt "First-person shooter perspective in a modern city" \
--seed 42
Batch processing (directory of images):
python inference.py \
--model_dir ./SCOPE \
--input_image_dir ./images \
--action_path action.parquet \
--prompt "First-person view in a battlefield" \
--output_dir ./outputs
For full usage details and advanced options, see the GitHub repository.
This repo contains all weights needed for inference in a single download:
| File | Component | Size |
|---|---|---|
model-00001-of-00003.safetensors | SCOPE DiT shard 1 | ~5.0 GB |
model-00002-of-00003.safetensors | SCOPE DiT shard 2 | ~5.0 GB |
model-00003-of-00003.safetensors | SCOPE DiT shard 3 | ~4.6 GB |
model.safetensors.index.json | Shard index mapping | — |
models_t5_umt5-xxl-enc-bf16.pth | Text Encoder (UMT5-XXL) | ~20 GB |
Wan2.2_VAE.pth | Video VAE | ~700 MB |
google/umt5-xxl/ | Tokenizer | ~10 MB |
config.json | Model architecture config | — |
Inference code is available at github.com/z2tong/SCOPE.
SCOPE is trained on CrossFPS, the first multi-game FPS dataset with frame-aligned action telemetry:
| Property | Value |
|---|---|
| Games | 7 diverse FPS titles |
| Total Clips | 69,000+ |
| Action Dimensions | 10-DoF (6 buttons + 4D joystick) |
| Annotation | Frame-aligned action telemetry |
| Curation | Gameplay-bias removal for general visual-to-action mapping |
@misc{scope2026,
title={SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models},
author={Zizhao Tong and Hongfeng Lai and Zeqing Wang and Zhaohu Xing and Kexu Cheng and Haoran Xu and Zhao Pu and Shangwen Zhu and Ruili Feng and Jian Zhao and Yan Zhang and Hao Tang and Yeying Jin and Ling Shao},
year={2026},
eprint={2605.23345},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2605.23345},
}
We thank the Wan Team for open-sourcing Wan2.2 and the DiffSynth team for the inference framework.