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wushuang98/Direct3D-S2
Direct3D-S2 is a image-to-3d model from wushuang98. Use it for the image-to-3d task on the model card, and read the license before you ship it in a product. The card lists the license as mit.
<div align="center" <a href=https://www.neural4d.com/research/direct3d-s2 target="blank"<img src=https://img.shields.io/badge/Project%20Page-333399.svg?logo=googlehome height=22px</a <a href=https://huggingface.co/spa…
Downloads · 30 days
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9% of all-time downloads
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.ckpt8.5 GB · 100%
From the Hugging Face model README
Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduce <strong class="has-text-weight-bold">Direct3D‑S2</strong>, a scalable 3D generation framework based on sparse volumes that achieves superior output quality with dramatically reduced training costs. Our key innovation is the <strong class="has-text-weight-bold">Spatial Sparse Attention (SSA)</strong> mechanism, which greatly enhances the efficiency of Diffusion Transformer (DiT) computations on sparse volumetric data. SSA allows the model to effectively process large token sets within sparse volumes, substantially reducing computational overhead and achieving a <em>3.9×</em> speedup in the forward pass and a <em>9.6×</em> speedup in the backward pass. Our framework also includes a variational autoencoder (VAE) that maintains a consistent sparse volumetric format across input, latent, and output stages. Compared to previous methods with heterogeneous representations in 3D VAE, this unified design significantly improves training efficiency and stability. Our model is trained on public available datasets, and experiments demonstrate that <strong class="has-text-weight-bold">Direct3D‑S2</strong> not only surpasses state-of-the-art methods in generation quality and efficiency, but also enables <strong class="has-text-weight-bold">training at 1024<sup>3</sup> resolution with just 8 GPUs</strong>, a task typically requiring at least 32 GPUs for volumetric representations at 256<sup>3</sup> resolution, thus making gigascale 3D generation both practical and accessible.
git clone https://github.com/DreamTechAI/Direct3D-S2.git
cd Direct3D-S2
pip install -r requirements.txt
pip install -e .
from direct3d_s2.pipeline import Direct3DS2Pipeline
pipeline = Direct3DS2Pipeline.from_pretrained(
'wushuang98/Direct3D-S2',
subfolder="direct3d-s2-v-1-1"
).to("cuda:0")
mesh = pipeline(
'assets/test/13.png',
sdf_resolution=1024, # 512 or 1024
remesh=False, # Switch to True if you need to reduce the number of triangles.
)["mesh"]
mesh.export('output.obj')
We provide a Gradio web demo for Direct3D-S2, which allows you to generate 3D meshes from images interactively.
python app.py
Thanks to the following repos for their great work, which helps us a lot in the development of Direct3D-S2:
Direct3D-S2 is released under the MIT License. See LICENSE for details.
If you find our work useful, please consider citing our paper:
@article{wu2025direct3ds2gigascale3dgeneration,
title={Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention},
author={Shuang Wu and Youtian Lin and Feihu Zhang and Yifei Zeng and Yikang Yang and Yajie Bao and Jiachen Qian and Siyu Zhu and Philip Torr and Xun Cao and Yao Yao},
journal={arXiv preprint arXiv:2505.17412},
year={2025}
}