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wrayy/Qwenity3.6-27B-msv2-GGUF
Qwenity3.6-27B-msv2-GGUF is a text generation model from wrayy. Use it when you need the model to write or continue text. The card lists the license as apache-2.0.
GGUF quantizations of wrayy/Qwenity3.6-27B-msv2 — a specialized version of Qwen3.6-27B, fine-tuned to act as an expert assistant for Unity game development. Ready to run locally with llama.cpp and compatible runtimes.
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.gguf45.1 GB · 100%
From the Hugging Face model README
GGUF quantizations of wrayy/Qwenity3.6-27B-msv2 —
a specialized version of Qwen3.6-27B, fine-tuned to act as an expert assistant for Unity game development.
Ready to run locally with llama.cpp and compatible runtimes.
Quantized, GGUF builds of the merged Qwenity 3.6 27B model (text / language model). It specializes the base model for the Unity engine and C# scripting while retaining its general capabilities.
wrayy/Qwenity3.6-27B-msv2 (16-bit merged)Qwen/Qwen3.6-27Bqwen3_5 architectureTwo quantizations are provided. Each is split into <5 GB GGUF shards; download all shards of the quant you want into one folder.
| Quant | Shards | Total size | Notes |
|---|---|---|---|
| Q4_K_M | …-Q4_K_M-00001-of-00005.gguf → …-00005-of-00005.gguf (5 files) | ~16.5 GB | Recommended — best size/quality balance; runs on a 24 GB GPU or CPU. |
| Q8_0 | …-Q8_0-00001-of-00008.gguf → …-00008-of-00008.gguf (8 files) | ~28.6 GB | Near-lossless; highest quality. |
These are native GGUF splits: point your runtime at the first shard (
-00001-of-…) and it loads the rest automatically. (You can also merge them back withllama-gguf-split --merge.)
Purpose-built to help developers build with Unity: C# gameplay scripting and the Unity scripting API, the Editor and project workflow, rendering, physics, animation, UI, and Unity-oriented debugging and tool use. It behaves as a chat / instruction-following assistant.
Runtime requirement. This is the new
qwen3_5(Qwen3.6) architecture. Use allama.cppbuild (and Ollama / LM Studio versions) that include Qwen3.5 / 3.6 support; older builds will refuse to load it.
# downloads all 5 shards into the current folder, then point at shard 1:
llama-server -m Qwenity3.6-27B-msv2-Q4_K_M-00001-of-00005.gguf -ngl 99 -c 4096 --host 127.0.0.1 --port 8080
printf 'FROM ./Qwenity3.6-27B-msv2-Q4_K_M-00001-of-00005.gguf\n' > Modelfile
ollama create qwenity3.6-27b -f Modelfile
ollama run qwenity3.6-27b "How do I raycast from the camera in Unity C#?"
LM Studio and other GGUF apps also load split files (point them at the first shard) with a Qwen3.5/3.6-capable runtime.
Qwen/Qwen3.6-27Bllama.cpp.wrayy/unity.masterset.sbv2 — a privately compiled and synthesized instruction dataset for Unity development (English; conversational instruction / Q&A spanning C# scripting, the Editor, rendering, physics, UI, and tool use). The dataset is private / research-only, and its contents are not publicly disclosed.llama.cpp / Ollama / LM Studio build.Released under Apache-2.0, inherited from the base model
Qwen/Qwen3.6-27B.
The training dataset is private and research-only.