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witcheer/microduck-kick-right
microduck-kick-right is a reinforcement learning model from witcheer. Use it for the reinforcement learning task on the model card, and read the license before you ship it in a product. It is set up for onnx.
Right-foot ball kick from a standing start (Mjlab-BallKick-Flat-MicroDuck), trained in simulation only: 10,000 iterations, 4096 envs, 161 min on one RTX 5090. Blind to the ball by design, so the ball must sit at the r…
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Updated Sep 23, 2026
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From the Hugging Face model README
Right-foot ball kick from a standing start (Mjlab-BallKick-Flat-MicroDuck), trained in simulation only: 10,000 iterations, 4096 envs, 161 min on one RTX 5090. Blind to the ball by design, so the ball must sit at the right toe (trained with +-1.5 cm placement noise). In 3 of 3 sim takes the ball travelled 1.03 to 1.13 m in the first second and the duck stayed standing. Not yet tested on a real Microduck.
A episodic policy for the microduck (61-D observation, 14 actions, 50 Hz). Runs 1.0 s and returns itself to a standing pose.
sudo robotctl policy add kick-right witcheer/microduck-kick-right
robotctl robot do kick-right
The observation normalizer is baked into policy.onnx; feed raw observations.
manifest.json follows schema 2 of the microduck policy manifest (docs/policy-manifest.md in the daemon repo).
pollen-robotics/microduck_rldevelop53b8971b6Simulation only. This policy has not run on a real Microduck yet; a kick in MuJoCo says nothing yet about what a real foot does to a real ball on a real floor.
Mjlab-BallKick-Flat-MicroDuck from pollen-robotics/microduck_rl at 53b8971, the maker's budget of 10,000 iterations, 4096 parallel envs, 161 min (0.97 s/iteration) on one RTX 5090.play (1 env, standing spawn, 12 s episode with the first 4.1 s logged, camera tracking the ball), read from the ball position, trunk height and body-frame gravity every 0.1 s, not from the video: 3 of 3 takes kick and stay standing. The ball is moving by 0.2 s and has travelled 1.03 to 1.13 m by 1.0 s and 2.11 to 2.24 m by 2.0 s. The trunk stays between 100 and 123 mm with gravity pointing straight down in the body frame, and there is no environment reset inside any take. The iteration-0 control does not move the ball at all in the first 2 s.duration_s is 1.0: foot contact is over by 0.3 s and the trunk is back at a steady 114 mm by 0.5 s in the takes.Built as level 7 of a sim-first skill tree for a Microduck that is still on order. Levels 1 to 6 (walk, stand up, sit and stand, rough-ground walk, walk plus recover, roulade) came before it; more policies from the same tree appear under witcheer/microduck-*.