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sup-computer/daydream-chess-nanogpt-micro-1
daydream-chess-nanogpt-micro-1 is a text generation model from sup-computer. Use it when you need the model to write or continue text. It is set up for nanogpt. The card lists the license as mit.
A sup computer release — a small language model studio. Model page · monorepo (frozen code: projects/daydream/models/daydream-chess-nanogpt-micro-1/, tag daydream-chess-nanogpt-micro-1) · runs in your browser at www.s…
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Updated Jul 4, 2026
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From the Hugging Face model README
daydream-chess-nanogpt-micro-1 (v1, Micro)<div class="takeaways"> <p class="takeaways-label">Key takeaways</p> <ul> <li>A 0.79M-param char-level GPT trained entirely on <strong>synthetic self-play</strong> — no human corpus exists for 5×5 Gardner minichess, so all 4,135 training games came from two Fairy-Stockfish instances playing each other.</li> <li>Fixed-depth engine self-play is <strong>fully deterministic</strong> on its own — the first generation attempt produced identical games every time. Fixed by randomizing opening plies (sourced from the engine's own legal-move list) before search takes over.</li> <li>100% clean completion, 39.2% legal-move rate on first try — slightly higher than the <a href="daydream-chess-nanogpt-1.md">Regular</a> tier's 35.3%, consistent with a smaller board being an easier legality problem to learn, though the corpora and vocab sizes differ too much to call it a controlled comparison.</li> <li>Smallest tier in the three-board <a href="../../projects/daydream/README.md">daydream</a> family — 5×5 is the smallest board that can hold one of every standard chess piece, which is why Micro uses Gardner's real, balance-tested arrangement rather than an invented one.</li> </ul> </div>A sup computer release — a small language model studio. Model page · monorepo (frozen code:
projects/daydream/models/daydream-chess-nanogpt-micro-1/, tagdaydream-chess-nanogpt-micro-1) · runs in your browser at www.supcpu.com/model-player.
The smallest tier in the daydream
family: a chess-move GPT trained on Gardner minichess, a real 5×5 chess
variant — one each of King/Queen/Rook/Bishop/Knight per side, five pawns.
Same mechanic as the rest of the series: legal moves snap into focus,
illegal moves render as dim near-misses instead of being discarded.
A smaller board means a smaller book to memorize. The animating thesis behind the daydream series is that repetition (opening theory, memorized lines) is where a model is most "in focus" and least interesting. Micro tests the far end of that: with only 25 squares and 6 non-pawn pieces per side, there's very little room for memorized structure at all — almost everything the model does here, it has to generalize from a comparatively tiny, self-play-only corpus.
| Version / git tag | daydream-chess-nanogpt-micro-1 (research run micro-r1) |
| Architecture | modern char-level (RoPE, RMSNorm, bias-free) on the shared core engine |
| Size | 4 layers · 4 heads · 128 embedding dim · 128 context · dropout 0.1 · ~0.79M params |
| Tokenizer | character-level, 15-char vocabulary over UCI move text on a 5×5 board (files a–e, ranks 1–5, promotion letters n/q/r, space, newline) |
| Checkpoint | projects/daydream/models/daydream-chess-nanogpt-micro-1/ (weights not committed) |
| Built on | the monorepo's shared core engine |
| Developed with | Claude (Claude Code) |
| License | MIT |
Same exhibit posture as Regular, scaled to the smallest board in the
series. Pairs with harness.py (this folder), which plays the model
against Fairy-Stockfish under the built-in gardner variant.
Out of scope. Not a chess engine, not evaluated for playing strength. Vocabulary and board are Gardner-minichess-specific — moves here are meaningless on Regular's or Grand's boards and vice versa (see ADR-0022 on why tiers never share a vocabulary).
No human corpus exists for 5×5 chess, so this tier is entirely synthetic:
4,135 self-play games between two Fairy-Stockfish instances under the
engine's built-in gardner variant — bounded-depth search, not
strength-reduced (see
ADR-0021).
Fixed-depth search alone is fully deterministic; the first attempt produced
identical games every time. The fix: randomized opening plies, sourcing
random legal openings from the engine's own go perft 1 move list, plus a
repetition-window cutoff for games that fell into shuffling loops. Corpus
is vendored in-folder as games.txt — synthetic, seeded, code-owned,
committed, the same treatment as kenosha-kid's raw.txt.
torch.compile disabled.| Metric | Result (30 games) |
|---|---|
| Clean completion rate | 30/30 (100%) |
| Legal-move rate (first try) | 121/309 (39.2%) |
Micro's legal-move rate (39.2%) is somewhat higher than Regular's (35.3%,
daydream-chess-nanogpt-1). One reading: a
smaller board and smaller per-position legal-move count is an easier
legality-learning problem. But the two aren't a strict apples-to-apples
comparison — different corpora, different vocab sizes, different training
run lengths.
cd projects/daydream/models/daydream-chess-nanogpt-micro-1
python prepare.py # -> micro/{train,val}.bin + meta.pkl
python train.py config.py # -> ./ckpt.pt (2500 iters, val ~0.72)
python harness.py --games 30 # verification
Requires Fairy-Stockfish on PATH (brew install fairy-stockfish).
Experiment write-up: Can a chess model's illegal moves be the point?
core engine (modern nanoGPT lineage — RoPE, RMSNorm, bias-free).gardner variant.