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ssssguol/Anima-Control-Pose
Anima-Control-Pose is a text-to-image model from ssssguol. Use it when you need an image from a text prompt. It is set up for diffusers. The card lists the license as other.
⚠️ Preview-2 — still experimental. Better than Preview-1, but not finished. It will still miss poses and produce deformed bodies, fused hands, and similar artifacts. Treat it as a work-in-progress preview, not a produ…
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From the Hugging Face model README
⚠️ Preview-2 — still experimental. Better than Preview-1, but not finished. It will still miss poses and produce deformed bodies, fused hands, and similar artifacts. Treat it as a work-in-progress preview, not a production tool. Non-commercial use only (inherits the Anima base model license). Behaviour and weights may still change.
A native pose control adapter for the Anima v1.0 image model: condition generation on a skeleton pose map so the subject follows a target pose. Preview-2 is the same idea as Preview-1, trained at higher resolutions on a larger corpus, and shipped with a friendlier ComfyUI node.
Unchanged from Preview-1: a channel-concat control-LoRA on the frozen Anima DiT.
Conditioning. The base VAE encodes the skeleton pose map into a control latent, the same latent space as the noisy image, so the control stays spatially aligned with the generation.
Fusion (ControlEmbedder + ControlInitialLayer). A zero-initialized ControlEmbedder produces
control tokens that are added to the frozen base patch-embed output. Zero-init means training
starts as an exact no-op (output == base) and the control contribution grows only as it earns loss,
so at strength = 0 the adapter is exactly the base model.
Trainable parameters. The ControlEmbedder plus a rank-16 low-rank adapter on the transformer
blocks. The base transformer, text encoder, and VAE stay frozen.
skeleton ─▶ VAE ─▶ control latent ─┐
▼ (+ zero-init ControlEmbedder)
noisy latent ─▶ patch-embed ─▶ [ControlInitialLayer] ─▶ Block×N (+ rank-16 LoRA) ─▶ output
Data. (image, skeleton, caption) triples generated by Anima from a broad prompt distribution; skeletons rendered from each image's detected keypoints (DWPose, COCO-WholeBody, black background). Preview-2 uses a substantially larger corpus than Preview-1.
| Setting | Value |
|---|---|
| Resolution | 512 + 768 + 1024, aspect-ratio bucketed |
| Adapter rank | 16 |
| Learning rate | 1e-4 |
| Epochs | 8 |
| Control dropout | 0.1 |
| Precision | bf16 |
Final training loss ≈ 0.11 (denoising MSE, mean over the final 400 steps).
Measured on held-out full-body poses (fresh generations, not seen in training). Pose agreement is [email protected]: re-detect keypoints on each output, compare to the target skeleton.

Each grid: the BASE column shows the reference and the no-control generation (same prompt, different seed — it ignores the pose); the remaining columns show the skeleton, drawn in each style, over the pose-controlled output. Control follows the pose; no-control doesn't.
| [email protected] | control off | control on |
|---|---|---|
| 512 | ~0.33 | ~0.59 |
| 768 | ~0.38 | ~0.67 |
| 1024 | ~0.37 | ~0.83 |
Preview-1 reached ~0.59 at 512. Preview-2 matches that at 512 and pulls clearly ahead at 768 and 1024 — the gains grow with resolution.
What's still off (honest):
Preview-2 uses two small custom nodes: Anima Control Apply (AnimaControlApply) applies the
adapter, and Anima Pose Control (AnimaPoseControl) detects the pose from a photo and renders
the skeleton for you.
anima_pose_preview2.safetensors into ComfyUI/models/loras/.comfyui/ in this repo into ComfyUI/custom_nodes/:
anima_control_lora/ and ComfyUI-anima-pose-control/. Restart ComfyUI. ComfyUI-Manager installs
the second node's requirements.txt automatically; otherwise:
pip install -r ComfyUI-anima-pose-control/requirements.txt (rtmlib, opencv-python, onnxruntime,
numpy; torch and Pillow come with ComfyUI).pose_control_demo.json is the easiest — control vs no-control side
by side. Also included: pose_control.json (simple), pose_control_edit.json (single node, pick
the skeleton style), pose_control_compare.json (one pose across every style at once).anima_pose_preview2.safetensors holds both the low-rank adapter (lora.* keys) and the control
embedder (control_embedder.* keys); LoraLoaderModelOnly reads the first set and Anima Control
Apply reads the second, both pointing at the same file.
Strength. 0.0 is the base model with no control; 1.0 follows the skeleton (range 0–2). Higher
tracks the pose more closely but can cost some image quality.
The Anima Pose Control node needs a pose detector (rtmlib). On first use it downloads two ONNX
files (~316 MB) from this repo's detector/ folder and caches them under
~/.cache/rtmlib/hub/checkpoints/; after that it runs offline. If you see
urllib ... getaddrinfo failed, your machine couldn't reach the download host — download
detector/yolox_m_8xb8-300e_humanart-c2c7a14a.onnx and
detector/rtmw-dw-x-l_simcc-cocktail14_270e-256x192_20231122.onnx from the Files tab by hand and
drop both into that cache folder (create it if missing), then restart ComfyUI.
Preview-3 targets the headline weakness: the model only half-reads the skeleton. The thin lines-on-black signal seems foreign to it, so a representation bake-off is testing other renders (thicker, puppet/segmentation, depth-mannequin) to find what Anima follows best, plus the smaller fixes (default strength, dropping noisy hand points, more varied captions). The other half is the detector: the one used here was built for photos, not anime, so on art it produces noisy skeletons. Preview-3 will most likely wait on a purpose-built anime pose detector ("DWPose for anime"), then retrain on the winning representation with a lot more dynamic-pose data.
Version 1.0 comes after Preview-3, if it lands clean — the first non-preview release, trained on a good deal more data again.
Pose is the first component on a shared control harness for Anima; planned siblings are image-prompt (IP-Adapter) and face-identity conditioning.
These weights are a derivative of the Anima base model
(circlestone-labs/Anima) and inherit its terms:
the CircleStone Labs Non-Commercial License, and — because Anima is itself a derivative of
Cosmos-Predict2 — the NVIDIA Open Model License.
The model weights are for non-commercial use only. Generated images (outputs) are not restricted
by these terms and may be used commercially. See the bundled LICENSE for the full text.
Building these models means mining and labeling a lot of images and renting GPUs to train on them. If they're useful to you and you want to chip in, it's appreciated and never expected: https://ko-fi.com/claquasse
@misc{anima_control_pose_preview2,
title = {Anima Control --- Pose (Preview-2)},
author = {Claquasse},
year = {2026},
note = {Preview-2 multi-resolution pose control adapter for Anima v1.0},
howpublished = {\url{https://huggingface.co/Claquasse/Anima-Control-Pose}}
}
Built on Anima (CircleStone Labs), the Cosmos-Predict2 transformer architecture, and the diffusion-pipe training framework.