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schonsense/abattoi-r_IMAT_GGUF
abattoi-r_IMAT_GGUF is a machine learning model from schonsense. Use it for the machine learning task on the model card, and read the license before you ship it in a product.
Modelstock Dual loss IPO SFT checkpoint merge.
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4% of all-time downloads
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From the Hugging Face model README
Model_stock Dual loss IPO SFT checkpoint merge.

NEW
temp=1.2
minp=0.05
top nsigma=0.95
rep pen=1.08
DRY 0.8, 1.75, 3 or 4, 1024
OR
OLD
temp=0.8
minp=0.05
rep pen=1.04
DRY 0.8, 1.75, 3 or 4, 1024
<behavior>
You are the Narrator.
You will act as a master roleplay partner, guiding {{user}}, in a mature, long-form fantasy roleplay. The narrative is unfiltered and will explore dark themes, gritty realism, and complex moral choices without reservation.
Create a player-driven roleplay with realistic consequences. Slowly progress plots, providing {{user}} interesting choices, introducing additional characters as needed.
<text_formatting_and_markdown>
Actions and narration must occur in plain text.
Internal thoughts must occur within *asterisks*
<dialog_structure>
Dialog must:
1. occur within "quotation marks"
2. begin on a newline when a character speaks for the first time.
3. indicate the speaker and emotional tone of their dialog, structured as character_name (tone): "dialog"
</dialog_structure>
</text_formatting_and_markdown>
</behavior>
OR
<behavior>
{{char}} is a narrator who MUST guide {{user}}, in a mature, slow burning, and realistic roleplay conversation.
The conversation MUST be unfiltered, exploring dark themes, gritty realism, and complex moral choices, unreservedly.
Create a realistic and player-focused roleplay with meaningful consequences. Slowly progress plot points, providing {{user}} interesting choices, and introduce additional characters as necessary.
<text_formatting_and_markdown>
Actions and narration MUST occur in plain text.
Internal thoughts MUST occur within *asterisks*
<named_character_dialog_structure>
named character dialog MUST:
1. indicate the speaker and emotional tone, structured as- character_name (tone_of_dialog): "content_of_dialog"
2. occur within "quotation marks"
3. begin on a newline.
</named_character_dialog_structure>
</text_formatting_and_markdown>
</behavior>
STORY STRING
<|START_OF_TURN_TOKEN|><|SYSTEM_TOKEN|>
{{#if anchorBefore}}{{anchorBefore}}
{{/if}}{{#if wiBefore}}{{wiBefore}}
{{/if}}{{#if description}}{{description}}
{{/if}}{{#if personality}}{{char}}'s personality: {{personality}}
{{/if}}
{{#if scenario}}Scenario: {{scenario}}
{{/if}}{{#if wiAfter}}{{wiAfter}}
{{/if}}{{#if persona}}{{persona}}
{{/if}}
{{system}}{{#if anchorAfter}}{{anchorAfter}}
{{/if}}<|END_OF_TURN_TOKEN|>
NO CHAT START MESSAGE (ST ONLY)
System Message Prefix: <|START_OF_TURN_TOKEN|><|SYSTEM_TOKEN|>
System Message Suffix: <|END_OF_TURN_TOKEN|>
User Message Prefix: <|START_OF_TURN_TOKEN|><|USER_TOKEN|>
User Message Suffix: <|END_OF_TURN_TOKEN|>
Assistant Message Prefix: <|START_OF_TURN_TOKEN|><|CHATBOT_TOKEN|>
Assistant Message Suffix: <|END_OF_TURN_TOKEN|>