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quimmedes/Deepwen-3.6-bf16
Deepwen-3.6-bf16 is a text generation model from quimmedes. Use it when you need the model to write or continue text. It is set up for transformers. The card lists the license as apache-2.0.
Deepwen 3.6 is a fine-tuned derivative of Qwen/Qwen3.6-35B-A3B (MoE: 35B total / ~3B active), forged in DeepSeek traces — its reasoning DNA, effort control and "verify before you answer" discipline come from DeepSeek-…
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From the Hugging Face model README
Deepwen 3.6 is a fine-tuned derivative of Qwen/Qwen3.6-35B-A3B (MoE: 35B total / ~3B active), forged in DeepSeek traces — its reasoning DNA, effort control and "verify before you answer" discipline come from DeepSeek-V4-Flash-0731. On top of that foundation, it improves Design, Web Graphics and adds specialized skills for AAA GameDev 3D production workflows: procedural geometry, hard-surface shape language, and Blender asset pipelines.
low (default), xhigh, and max ("Beyond maximum — exhaustive, relentless... do not stop reasoning until you have independently verified the solution from multiple angles").Fine-tuned with a curated, multi-skill supervised dataset. The vast majority of training examples carry full reasoning chains — the model learns to think before it answers, not just to parrot. Training focuses on AAA 3D asset production workflows plus web-graphics expertise (WebGPU, Three.js/WebGL, Canvas 2D) and UI/design systems.
| Capability | Improvement |
|---|---|
| Procedural generation | blockout gating, conditional lightmap, and validation workflows: FAIL → PASS across held-out tasks |
| Replay safety | base competence suite intact |
| Shape / hard-surface | consistent across held-out objects |
| Blender workflow | modifier-driven recipes, tooth profile generation, game-prep UV/PBR, non-destructive ordering |
| Lighting | layered lighting legibility (bounce and ambient) |
| Web-graphics | Canvas 2D / Three.js / WebGPU code generation measurably improved |
| UI/design | layout systems, component architecture, visual hierarchy, accessibility |
bf16; Mamba SSM tensors in f32Standard transformers / vLLM / SGLang loading:
from transformers import AutoModelForCausalLM, AutoTokenizer
model = AutoModelForCausalLM.from_pretrained("quimmedes/Deepwen-3.6-bf16", torch_dtype="bfloat16")
tok = AutoTokenizer.from_pretrained("quimmedes/Deepwen-3.6-bf16")
To enable advanced thinking at maximum effort:
{
"messages": [{"role": "user", "content": "..."}],
"chat_template_kwargs": {"reasoning_effort": "max"}
}
GGUF quantizations with MoQ (mixed) tensor types are published in:
quimmedes/Deepwen-3.6 — levels Q2.5 (IQ2_XXS), Q3, Q4.5, Q5, Q6, Q8, all without MTP (733 tensors), plus vision mmproj (BF16/F16).