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prometheusAIR/Cosmos3-Super-Image2Video-4Step-NVFP4
Cosmos3-Super-Image2Video-4Step-NVFP4 is a image-to-video model from prometheusAIR. Use it for the image-to-video task on the model card, and read the license before you ship it in a product. It is set up for cosmos. The card lists the license as other.
This is a community NVFP4, weight-only quantization of NVIDIA's nvidia/Cosmos3-Super-Image2Video-4Step — a 64B-parameter image-to-video model, DMD2-distilled for 4-step, CFG-free generation — produced with NVIDIA Tens…
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From the Hugging Face model README
This is a community NVFP4, weight-only quantization of NVIDIA's
nvidia/Cosmos3-Super-Image2Video-4Step —
a 64B-parameter image-to-video model, DMD2-distilled for 4-step, CFG-free
generation — produced with NVIDIA TensorRT Model Optimizer
(nvidia-modelopt). A sibling of
prometheusAIR/Cosmos3-Super-Image2Video-4Step-FP8 —
this format trades a bit more quantization error for a much smaller footprint:
~38GB resident vs FP8's ~66GB, useful if you want headroom for longer clips,
higher resolutions, or running alongside other GPU workloads on the same card.
Model Developer (original model): NVIDIA. This is not an official NVIDIA release. Everything about the model itself — architecture, training data, benchmarks, full input/output specs, limitations, and ethical considerations — is unchanged from NVIDIA's original and is documented on their model card; it isn't reproduced here. This card only covers what we changed (the quantization) and how to run this checkpoint.
Released under the OpenMDW-1.1 license, same
as the original model — see LICENSE in this repo.
Recipe: NVFP4 (E2M1 4-bit weights, block_size 16, FP8/E4M3 block scales +
an FP32 per-tensor scale) on the 64 transformer blocks' attention/MLP linears.
Activations, embeddings, norms, the bundled Qwen3 reasoner head,
time_embedder, and proj_in/proj_out are left in BF16. Weight-only, so no
calibration forward pass was needed — same recipe and same spared layers as
the FP8 sibling, just a smaller weight format. Per NVIDIA's own note, no
quantized precision is officially tested/supported for this model — treat
this as best-effort, and expect somewhat more quantization error than the
FP8 release given the lower bit-width.
Loading gotchas — read before using with diffusers: as of
diffusers==0.39.0.dev0, plain Cosmos3OmniPipeline usage has two bugs
against this checkpoint (identical to the FP8 release — same base checkpoint,
same diffusers version, unrelated to which quantization format you use). Both
are fixed automatically by the serving script below
(serve_cosmos3_i2v4step_diffusers.py); if you're writing your own loading
code, patch the scheduler yourself as shown.
Wrong step count / CFG on. Cosmos3OmniPipeline.__call__ does not read
this checkpoint's scheduler/scheduler_config.json →
fixed_step_sampler_config.t_list (the trained 4-step sde schedule). It
silently falls back to the pipeline's generic defaults
(num_inference_steps=35, guidance_scale=6.0), which is off-distribution
for a DMD2-distilled 4-step checkpoint. (vLLM-Omni parses this file
correctly; this gap is specific to the plain diffusers PyTorch path.)
Image conditioning gets destroyed into colorful static (critical). This
checkpoint's scheduler ships stochastic_sampling=True (SDE sampling).
Cosmos3 anchors the conditioning frame by zeroing the model's predicted
velocity there — under a deterministic step that means "leave this frame
unchanged," but FlowMatchEulerDiscreteScheduler's SDE branch computes
x0 = sample - current_sigma * model_output (= sample, since velocity is
0) then prev_sample = (1 - next_sigma) * x0 + next_sigma * randn_tensor(...)
— it re-noises by next_sigma regardless of velocity. Across this
checkpoint's 4 steps that compounds to ~99.6% fresh noise in the
conditioned frame: your input image comes out as colorful static while the
genuinely-denoised motion frames still look like plausible video (this
combination — garbage first frame, coherent-but-drifted rest — is exactly
how it presents). Disabling stochastic_sampling restores the correct
zero-velocity-is-a-no-op behavior. Confirmed by direct A/B render, same
seed/image/prompt, only this flag changed.
def force_fixed_step_schedule(scheduler):
t_list = scheduler.config.fixed_step_sampler_config["t_list"]
orig = scheduler.set_timesteps
scheduler.set_timesteps = lambda num_inference_steps=None, device=None, **_: (
orig(sigmas=list(t_list), device=device)
)
if scheduler.config.stochastic_sampling:
scheduler.register_to_config(stochastic_sampling=False)
pipe = ... # Cosmos3OmniPipeline.from_pretrained(...)
force_fixed_step_schedule(pipe.scheduler)
result = pipe(prompt=..., image=..., guidance_scale=1.0, num_inference_steps=4, ...)
# guidance_scale=1.0 disables CFG; num_inference_steps is a no-op once patched
Verified against this exact repo: the patch produces a 4-iteration denoising
loop (not 35) with CFG off and a correctly-preserved conditioning frame
(not colorful static), matching the checkpoint's trained regime. The
save/restore round trip (transformer/modelopt_state.pth) reloads correctly
with 896 quantized weight wrappers active.
diffusers)This repo is a diffusers-loadable repackage (transformer/modelopt_state.pth),
not NVIDIA's vLLM-Omni deployment export format. If you have a vLLM-Omni
cluster, use NVIDIA's original BF16 checkpoint and card instead. For everyone
else — anyone running this NVFP4 checkpoint on a single GPU — use the FastAPI
server included in this repo, which loads the checkpoint, applies the 4-step
scheduler fix above automatically, and exposes a plain HTTP endpoint.
Requires a diffusers build with Cosmos3 support — not yet in a PyPI release
as of this writing, so install from the exact commit this checkpoint was
produced and validated against:
pip install "git+https://github.com/huggingface/diffusers.git@2c7efb95349296cf6bcce981ea036275a82a94df"
pip install nvidia-modelopt accelerate torch fastapi uvicorn python-multipart
hf download prometheusAIR/Cosmos3-Super-Image2Video-4Step-NVFP4 \
--local-dir Cosmos3-Super-Image2Video-4Step-NVFP4
cd Cosmos3-Super-Image2Video-4Step-NVFP4
This pulls the whole ~39GB repo — NVFP4 weights, VAE, tokenizer, and the .py
scripts side by side, the same download either way.
CUDA_VISIBLE_DEVICES=0 python serve_cosmos3_i2v4step_diffusers.py --repo .
One GPU with roughly 45GB+ free memory is enough — noticeably less than the
FP8 release (~70GB+), so this fits single 48GB-class cards (RTX 6000 Ada,
A6000, L40S) in addition to the larger ones (RTX PRO 6000, H100/H200,
A100-80GB). No multi-GPU sharding required. The server listens on
http://localhost:8000 once it's done loading.
curl -s -X POST http://localhost:8000/animate \
-F image=@your_first_frame.png \
-F 'prompt=The robotic arm slowly lowers its gripper toward the objects and holds. Static camera.' \
-F num_frames=49 -F fps=24 \
--output clip.mp4
num_frames / fps / height / width are adjustable. num_inference_steps
and guidance_scale are intentionally not exposed — this checkpoint's 4-step,
CFG-free schedule is fixed and applied automatically by the server.
quantize_cosmos3_i2v4step_streaming.py — reproduces this NVFP4 quantization
(--format nvfp4) from NVIDIA's BF16 source checkpoint; also supports
--format fp8 for the sibling release.repackage_for_hf_i2v4step.py — rebuilds this diffusers-loadable repo format
from a quantized transformer.load_cosmos3_modelopt.py — the underlying loader serve_cosmos3_i2v4step_diffusers.py
uses; import load_pipe(...) directly if you want a pipe object instead of
an HTTP server.validate_cosmos3_i2v4step_fp8.py — a minimal standalone image→video smoke
test; despite the filename (kept for consistency with the FP8 repo) it
takes --format nvfp4|fp8 and works against either checkpoint.See NVIDIA's Bias, Explainability, Safety & Security, and Privacy subcards (included in this repo), and the Limitations / Ethical Considerations sections of NVIDIA's original model card. Report security vulnerabilities here.