Downloads · 30 days
0
physicalai-bmi/nano-world-model-multi
nano-world-model-multi is a other model from physicalai-bmi. Use it for the other task on the model card, and read the license before you ship it in a product. The card lists the license as cc-by-4.0.
A promptable, multi-environment learned simulator. ONE small fully-convolutional network predicts the next frame of a controllable scene from the last two frames, your action, and an environment code. Pick a world — a…
Downloads · 30 days
0
Access
Public
Updated Jul 15, 2026
Parameters
49K
196 KB on disk
Likes
0
Public
Click a slice to open those files.
.json1.1 MB · 85%
From the Hugging Face model README
A promptable, multi-environment learned simulator. ONE small fully-convolutional network predicts the next frame of a controllable scene from the last two frames, your action, and an environment code. Pick a world — arena, moon, ice, mud, downhill, wind — or type one, and the same weights simulate that world's physics. There is no physics engine at run time: the network is the simulator. It runs entirely in the browser, in plain JavaScript, live at /research/world-model.
This is the Genie / Oasis idea — a prompt selects the world — at nano scale, released and runnable on the device in front of you. Companion to the single-environment nano-world-model.
cat(prev, cur, action×2, env-onehot×6) → 4 × conv 3×3 (SiLU) → residual + sigmoid. Fully convolutional; the same weights render
every world.Each environment has distinct dynamics (thrust gain, friction, wall restitution, ambient gravity/wind) and a visual tint the network renders forward. The environment one-hot is the only thing that changes between them — the pixels of the seed frame are otherwise the same, so the network is genuinely simulating different physics from the code, not the image.
Per-world coherence (min moving-object peak brightness over a 50-step self-driven rollout; near 1 = stays a sharp, localized blob rather than blurring away):
| world | coherence min-peak |
|---|---|
| arena | 0.66 |
| moon | 0.538 |
| ice | 0.593 |
| mud | 0.737 |
| downhill | 0.541 |
| wind | 0.583 |
It is deliberately tiny and is an approximation, not a perfect simulator: over a long unbroken run the network can let the object soften or drift, because it is guessing every pixel from what it learned rather than solving equations. The frontier versions of this idea (Genie, Oasis, DIAMOND) are hundreds of millions of parameters and need a GPU; this one shows the same mechanism, released and runnable, on-device.
model.web.json — portable weights + config (envs, tints, aliases) for the browser runtime.model.safetensors — the same weights.metrics.json — the numbers above.Released CC-BY-4.0 by the Institute for Physical AI @ BMI.