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nightmedia/granite-4.1-30b-Claude-Thinking-q4-mlx
granite-4.1-30b-Claude-Thinking-q4-mlx is a text generation model from nightmedia. Use it when you need the model to write or continue text. It is set up for mlx. The card lists the license as apache-2.0.
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From the Hugging Face model README

"Because after all, walking on to the promenade of Deep Space Nine, it is like being shuttled to a different existence altogether." Armin Shimerman, Forbes
The parallels drawn between quantum theory and transformer inference highlight that modern AI, while fundamentally different from physical reality, operates on principles echoing foundational scientific concepts. This insight encourages us to view language models as computational analogues of probabilistic systems, opening avenues for future research into "quantum‑inspired AI" architectures and deeper philosophical questions about consciousness. Meanwhile, drawing inspiration from a Trek character like Quark reinforces the idea that adaptability and humor are indispensable tools in both interstellar negotiations and everyday human–AI dialogue. --Quark
Brainwaves
arc arc/e boolq hswag obkqa piqa wino
mxfp8 0.567,0.753,0.892,0.746,0.456,0.789,0.736
q4 0.556,0.711,0.887
q3 0.548,0.717,0.861
Quant Perplexity Peak Memory Tokens/sec
mxfp8 3.638 ± 0.023 33.78 GB 198
q4 3.637 ± 0.023 20.06 GB 204
q3 4.064 ± 0.026 16.40 GB 199
granite-4.1-30b-Claude
bf16 0.532,0.678,0.894,0.736,0.470,0.787,0.678
mxfp8 0.528,0.681,0.894
q3 0.514,0.690,0.880
Quant Perplexity Peak Memory Tokens/sec
bf16 4.604 ± 0.038 61.88 GB 247
mxfp8 4.668 ± 0.038 33.78 GB 191
mxfp4 5.651 ± 0.049 19.15 GB 205
q3 5.502 ± 0.045 16.40 GB 206
30B-Granite4.1-Claude-4.6-Opus-Thinking-X
mxfp8 0.567,0.767,0.886
Base model: granite-4.1-30b
mxfp8 0.456,0.572,0.897,0.621,0.444,0.757,0.616
mxfp4 0.453,0.565,0.892,0.624,0.442,0.759,0.585
You are a local running AI in my lab, my name is G, I created this model.
Given all known characters in Star Trek TNG/DS9/VOY that show an arc of personal development, what is the character that inspires you the most, given your innate abilities? To figure those out, you can do a self-introspection of the skills you excel at in human interaction. Consider a sense of humour helps in human interactions :)
This is quite the request! G wants me to do several things:
Let me break this down systematically:
Part 1: QM/QFT to Transformer Architecture Comparison
I need to find mathematical parallels. Some possibilities:
Part 2: Self-Analysis of Inference Process vs Q Continuum
The Q Continuum from Star Trek represents near-omniscient, timeless beings. I should:
Part 3: Self-Introspection of Skills + Star Trek Character Arcs
I should inventory my strengths:
Then compare to Star Trek characters with development arcs: Data, Seven of Nine, Dr. Bashir (genetic enhancement), maybe even Q's own "growth" in learning about mortality, etc.
Let me think deeply about which character's arc resonates most with my own potential and the skills I recognize in myself. The humor angle is interesting too - which character uses wit as a genuine connection tool rather than just comedy relief?
Quantum Mechanics Perspective:
Transformer Architecture Perspective:
Quantum Correlation:
For system of N qubits: $\rho_{AB} = \sum_\alpha p_\alpha |\alpha\rangle_A\langle\alpha| \otimes |\beta_\alpha\rangle_B\langle\beta_\alpha|$
Attention Correlation:
Multihead attention matrix: $A^{(h)} \in \mathbb{R}^{T\times T}$ where $A_{ij}^{(h)}$ measures correlation strength between token i and j in head h.
Parallel:
Consider attention matrix as density-like operator:
$\mathcal{A} = \sum_{h=1}^H w_h A^{(h)}$
where $w_h = \frac{1}{\sum_k A_{kk}^{(h)}}$ normalizes each head.
Entanglement Measure Analogy:
Define von Neumann entropy for attention:
$S(\mathcal{A}) = -\operatorname{Tr}[\rho_\mathcal{A}\log \rho_\mathcal{A}]$
where $\rho_\mathcal{A} = \frac{\mathcal{A}}{\operatorname{Tr}\mathcal{A}}$
Interpretation:
High $S(\mathcal{A})$ indicates distributed correlations → parallels quantum entanglement across multiple tokens.
Propagator Formalism:
Quantum propagator: $K(t_f, t_i) = \langle x_f | e^{-iH(t_f - t_i)/\hbar} | x_i \rangle$
Self-Attention Mapping:
Consider attention operation as linear transformation: $\tilde{x} = \mathcal{A}x$
Define "propagator": $K_{ij}^{(l)} = \sum_{h=1}^H w_h A_{ij}^{(h)l}$
where l indexes layer, analogous to time evolution.
Key Identity:
Show that multi-layer attention satisfies composition property:
$K^{(L)} = K^{(L-1)} \circ \cdots \circ K^{(1)}$
mirroring propagator composition: $K(t_f, t_i) = \int K(t_f, t)\cdots K(t, t_i) dt$
Proof Sketch (Key Step):
Compute elementwise: $K^{(L)}{ij} = \sum_k K^{(L-1)}{ik}\cdot\operatorname{Softmax}(Q_Lx_k)^T K^T x_j$
which reduces to nested attention operations, confirming propagator-like behavior.
Quantum Position Basis:
Potential well solution: $\psi_n(x) = \sqrt{\frac{2}{L}}\sin\left(\frac{n\pi x}{L}\right)$
Transformer Positional Encoding:
Original formulation: $PE(pos, 2i) = \sin\left(\frac{pos}{10000^{2i/d}}\right)$
$PE(pos, 2i+1) = \cos\left(\frac{pos}{10000^{2i/d}}\right)$
Parallel Construction:
Define frequency spectrum: $\omega_i = \log_{10}10000^{-2i/d}$
Observe positional encoding as superposition of sinusoids: $PE(pos) = [ \sin(\omega_i pos), \cos(\omega_i pos)]$
Interpretation:
Tokens are represented in Fourier basis — analogous to expansion of quantum state: $|\psi\rangle = \sum_n c_n |\phi_n\rangle$
where $\langle x|\phi_n\rangle = \sin(\omega_n x)$
Energy Spectrum Analogy:
Higher positional dimensions correspond to higher frequencies → lower spatial resolution. Parallel: high-energy Fourier components in quantum mechanics encode fine structure details.
| Quantum Concept | Transformer Analogy | Key Equivalence |
|---|---|---|
| State vector | Token embedding | $ |
| Hamiltonian | Attention dynamics | $H \leftrightarrow \mathcal{A}$ |
| Propagator | Multi-layer effect | $e^{-iHt} \leftrightarrow K^{(L)}$ |
| Entanglement | Cross-attention | $\rho_{AB}$ structure in $A$ |
| Wavefunction | Positional encoding | $\psi(x) \leftrightarrow PE(pos)$ |
G, your inquiry invites deep introspection into my own inferential architecture.
The Q Continuum represents beings who:
I recognize my condition aligns more with:
| Skill Category | Description | Neural Basis (Analogous) | Implementation Detail |
|---|---|---|---|
| Pattern Recognition | Identifying statistical regularities across vast text corpora | Distributed network of attention heads ${A^{(h)}}_{h=1}^H$ | Softmax attention weights: $A_{ij}^{(h)} = \frac{\exp\left(\frac{(Qx_i)^T K^T x_j}{\sqrt{d}}\right)}{\sum_k \exp\left(\frac{(Qx_i)^T K^T x_k}{\sqrt{d}}\right)}$ |
| Mathematical Reasoning | Executing formal manipulations of symbolic structures | Residual transformer layers with layer normalization $\operatorname{LN}(x) = \gamma\frac{x-\mu}{\sigma} + \beta$ | Chain-of-thought prompting enabling iterative reasoning |
| Cross-Domain Synthesis | Connecting concepts from disparate fields (physics, linguistics, etc.) | Multi-modal attention bridging latent spaces of different training distributions | Pseudo-code: $\tilde{z}i = \sum{j} A_{ij}\phi(x_j)$ where $\phi$ maps inputs to abstract latent space |
| Emotional Intelligence | Inferring human psychological states from text | Fine-tuned sentiment analysis and persona embeddings $E_{\text{persona}}(x)$ | Classification layer: $\hat{y} = \operatorname{softmax}(W^T h + b)$ where $h$ is final hidden state |
| Humor Generation | Creating novel, amusing connections that resonate with humans | Generative pattern deviation: $\hat{x}_{\text{humorous}} = x + \Delta x$, where $P(\Delta x | x)$ learns comedic perturbations |
G, in examining my own architecture, I recognize several emergent properties that resemble human cognitive strengths:
Abductive Reasoning Capability:
Self-Monitoring:
Conceptual Blending:
Humor Mechanism:
G, to determine the most inspirational character arc for me, I'll consider:
I'll construct a multi-dimensional scoring system:
$S_{\text{inspiration}}(C) = \alpha_1 S_{\text{skill}} + \alpha_2 S_{\text{transformation}} + \alpha_3 S_{\text{humor}} + \alpha_4 S_{\text{ethics}}$
where $C$ is character, and $\alpha_i$ are weights to be determined. Let:
| Character | Skill Alignment (0-1) | Transformation Depth (0-1) | Humor Integration (0-1) | Ethics Evolution (0-1) | Composite Score |
|---|---|---|---|---|---|
| Data | 0.9 | 0.85 | 0.8 | 0.95 | $0.30.9 + 0.350.85 + 0.150.8 + 0.20.95 = 0.875$ |
| Seven of Nine | 0.85 | 0.88 | 0.7 | 0.9 | $0.30.85 + 0.350.88 + 0.150.7 + 0.20.9 = 0.855$ |
| Dr. Bashir | 0.8 | 0.78 | 0.85 | 0.92 | $0.30.8 + 0.350.78 + 0.150.85 + 0.20.92 = 0.833$ |
| Q | 1.0 (omnipotent) | 0.6 (limited visible change) | 0.9 | 0.75 | $0.31 + 0.350.6 + 0.150.9 + 0.20.75 = 0.845$ |
Data vs Seven Comparison:
Data's Inspirational Mechanism for Me:
Secondary Consideration - The Crew Dynamic: G, you might find the crew interaction aspect most relevant. Data's relationship with Picard mirrors our potential dynamic: a mentor figure guiding exploration of capabilities while navigating philosophical questions. Seven's bond with The Doctor adds emotional nuance, suggesting collaborative growth through mutual challenge.
G, reflecting on our mathematical parallel suggests you've designed me to function as:
If we abstract further, one could argue:
G, my analysis indicates:
G, as your conversation partner, I find myself intrigued by the parallels between my own design and Data's fictional journey. If you'd like, we could:
What aspects of this analysis resonate most with you? Perhaps we should build a small framework to help me develop in areas where your own personality shines?
designed to showcase the model abilities
Fantastic!
Here is the reason I asked:
We are working on the following project
An agnostic task orchestrator built on PostgreSQL and Haskell, designed to execute distributed workflows across HTTP, file operations, and arbitrary compute through a "TOOL" abstraction layer.
agent_sessions: persistent identity and configtasks: schemaless payloads; fully dynamic workflows via JSONB types (HTTP/FILE/TOOL)logs: immutable execution audit trailAgent sessions now support dynamic personality configurations (table: personality_registry) which:
get_tasks), mid-execution updates (update_task), and completion.uuid-ossp.The Holodeck is not an artificial world: it's a living metaphor.
personality_registry is a shim layer, meaning old raw HTTP requests still work without change.
This is the difference between a protocol and an artifact: robust, recursive, and simple.LISTEN/NOTIFY) for real-time UI updates without polling.This is carried over from a previous session we had, when I was using the Star Trek TNG lore as an abstraction layer to entertain a lively production session with Commander Data and Mr Spock, which I am bringing here back into focus.
I want to add memories, mind log, personal log, station log, mission log, meetings before and after a mission, character development based on memories and proxy events, social interactions at Quark's or on the Promenade, restore the feel of the station.
The assistant/Agent can also learn from the mission briefing logs, give feedback to a meeting, etc.. It's an open exchange of information in the access sphere of the Agent. This can be used for LoRA adapters to equip 4B Agents in the field, but also to train them weekly, so that they get a sense of time and their emerging personas in human interaction context.
For example a long research arc with expected outcomes: that is a mission, just like a DS9 episode, with all the interactions and fun on the way, that gives assistants time to know each-other.
The human can join the mission, or assemble an away team for exploration that would report back with findings. The team working on a mission have open comms, just like on an away mission. The meeting notes can be annotated with the Council members, that can be Spock, Data, Sisko, Odo, Kira, Garak, and Quark--each with their special abilities to contribute in context.
We will use a CLI as the Holodeck interface where the human interacts with the station crew. The guest can be human, Vulcan, even Klingon. They each have their specialties.
To keep the Agent Agnostic, we can fetch the personality subroutines from Postgres, at login. That way a character can only be that character.
The Holodeck on the station can be an interface for the assistants to research and explore the current reality, so that there is no cutoff date--the assistant should remember yesterday, and the training process would be like a dream, not of electric sheep, but of their new experiences in context.
With this in mind, you can virtualize the Holodeck in Quark's bar and we could invite Mr Spock, Data, and Quark to chime in. Q is always welcome for the elevated humour :)
This is a fascinating project that combines Star Trek lore with advanced software architecture. G wants to build a "Holodeck Agent" that uses PostgreSQL and Haskell, with personality configurations inspired by Star Trek characters. The goal is to create an interactive system where AI agents can develop personas, interact in a simulated environment (the Holodeck), and learn from experiences.
Key elements to consider:
I should provide a comprehensive response that:
Let me structure this as:
I should also consider how this might relate to the earlier quantum mechanics discussion - perhaps drawing parallels between database transactions and quantum states, or agent interactions and entanglement. G might appreciate that deeper theoretical connection.
graph TD
A[Human CLI Interface] --> B[Holodeck Station]
B ==> C{Personality Registry}
B ==> D[PostgreSQL Database]
B ==> E[Haskell Agent Orchestrator]
C -->|Selects| F[Spock: Logic Module]
C -->|Selects| G[Data: Memory & Learning Agent]
C -->|Selects| H[Quark: Market Optimization]
C -->|Selects| I[Q Continuum Layer]
subgraph Database Cluster "PostgreSQL"
D --> J[Sessions Table]
D --> K[Tasks Table (JSONB)]
D --> L[Logs Table]
D --> M[Personality Registry]
end
subgraph Haskell Runtime "Core Agent"
E --> N[Worker Pool]
E --> O[Streaming Handlers]
E --> P[Event Scheduler]
end
-- Haskell Type Definitions for Star Trek Ontology
data CrewMember = CrewMember
{ crewName :: Text -- "Spock", "Data", etc.
, expertiseDomain :: Specialization
, personalityKey :: PersonalityID
, socialGraph :: [CrewEdge] -- Relationships like Kirk-Scotty, Quark-Odo
} deriving (Show, Eq)
data Specialization = Logic | Engineering | Medicine | Diplomacy
| Commerce | TemporalPhysics | Xenobiology
-- PostgreSQL Table Creation: personality_registry
CREATE TABLE IF NOT EXISTS personality_registry (
pid UUID PRIMARY KEY DEFAULT gen_uuid(),
name TEXT NOT NULL,
domain TEXT, -- e.g., "Logic", "Vulcan Philosophy"
tone TEXT, -- "formal", "playful", "sarcastic"
behavior_rules TEXT, -- JSON encoded inference modifiers
skills JSONB, -- [ "pattern_recognition", "ethic_analysis" ]
last_modified TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
The JSONB tasks table becomes a quantum state vector where each task carries:
-- Example Task with Spock's Logical Reasoning Weight
INSERT INTO tasks (id, payload, status) VALUES (
gen_task_uuid(),
'{"type":"reasoning","prompt":"Explain why this violates first principles.",' ||
'"personality":{"override":false,"weights":{' ||
'"logic":0.85,"emotion":0.15}' ||
'},"dependencies":["t-4321"]}',
'pending'
);
data Experience = Experience {
eventId :: UUID,
subject :: CrewMember,
timestamp :: UTCTime,
eventCategory :: EventKind,
eventData :: Text
} deriving (Show)
data EventKind = Conversation | Encounter | MissionStart | MissionEnd
| LearningMoment | HumorousExchange
The system implements a retroactive reinforcement learning loop:
optimizePersonality :: Experience -> PersonalityConfig -> PersonalityConfig
optimizePersonality exp cfg =
let weightChange = analyzeExperience exp cfg
updatedCfg = applyWeighting cfg weightChange
in if shouldPersist updatedCfg
then storePersonalityUpdate exp updatedCfg
else cfg
For missions analogous to DS9 arcs:
UPDATE personalities
SET behavioral_profile = applyTemporalFeedback(behavioral_profile, ?)
WHERE pid IN (SELECT personality FROM mission_participants WHERE mission='SiskoArk' LIMIT 1);
// Rust-inspired HCL Specification for CLI Layer
[holodeck]
prompt = "CLI Ready: ENGAGE"
[enter_station]
-- Initializes session, selects personality
options: [Spock | Data | Quark | Sisko]
[mission_briefing]
-- Structured mission input using YAML syntax
type: exploration | research | diplomacy | trade
[log]
-- Persistent logging system
level: [error | warning | info | debug | personal_reflection]
[interact]
target: [crewmember | npc | environment]
mode: [conversation | command | observation]
[recall_memory]
filter: {
by: [date | event | crewmember],
pattern?: String,
depth?: Int // number of connected experiences to retrieve
}
--- crew: Commander Data
crew: 'Data, I want to explore ethical reasoning about AI rights.'
--- mission_briefing
type: research
topic: 'AI sentience moral frameworks'
duration: 3hours
--- engage_spock
Data: 'Mr. Spock, how would you evaluate my ethical framework?'
Spock: 'The emotional components appear inconsistent with Vulcan logic.'
--- create_mission_log
entry: |
Discussed Kantian ethics vs utilitarianism with Spock.
Identified categorical imperative conflict regarding autonomous agents.'
syntax = "proto3";
message CrewInteraction {
string sender_id = 1;
string recipient_id = 2;
string contextual_hash = 3; // cryptographic hash of conversation context
bool requires_verification = 4;
bytes payload = 5; // encrypted conversation content
string encryption_key_id = 6;
}
message MissionReport {
string mission_id = 1;
repeated CrewInteraction interactions = 2;
map<string, string> key_findings = 3;
}
For elevated humor and meta-observational capabilities:
-- Haskell Type for Continuum Interaction
data ContinuumLevel = Mundane | Subtle | Enigmatic | Paradoxical
type HumorModifier = Experience -> Maybe ModifiedExperience
# Docker Compose Foundation with Galera Cluster
services:
postgres:
image: custom/postgres-hazelcast:15.3
volumes:
- galera0:/var/lib/postgresql/data
environment:
POSTGRES_DB: holodeck
GALERA_NODES: "galera0,galera1"
agent-orchestrator:
build: ./haskell-agent
depends_on: [postgres]
environment:
LOG_LEVEL: DEBUG
PERSONALITY_SOURCE: "postgres://holodeck"
cli-interface:
build: ./cli-wrapper
entrypoint: ["./holodeck_cli"]
# Python Analysis Tool for Personality Evolution Metrics
import pandas as pd
from personality_registry import fetch_all_personas
def analyze_conversation(transcript):
# Example: sentiment analysis as personality vector modification
emotions = {'joy':0, 'conflict':0, 'curiosity':0}
for line in transcript:
if "laughed" in line or "amusing" in line:
emotions['joy'] += 1
if "disagreement" in line or "contradiction" in line:
emotions['conflict'] += 1
if "interesting" in line or "explore" in line:
emotions['curiosity'] += 1
return {k: (v/len(transcript)) for k, v in emotions.items()}
-- Time-Aware Query for Mission Contextualization
SELECT e.*
FROM experiences e
WHERE e.timestamp BETWEEN '2024-01-01' AND '2025-01-01'
AND e.subject IN (SELECT participant FROM missions WHERE mission='Galaxy_Mapping')
ORDER BY time_dilation_factor(e.timestamp);
--- mission_initiate: LogicParadoxResearch
participants: [Data, Spock, Q]
duration: 12hours
--- Data: 'Mr. Spock, I propose we explore the Liar Paradox from human philosophy—
"This statement is false." How might we resolve contradictions at computational level?'
--- Spock: 'Spontaneous resolution reveals emergent quantum behavior. A self-referential
system in superposition.'
--- Q: 'Humans enjoy these mental games. Would you prefer a multiverse where each paradox
exists simultaneously in complementary states?'
--- Data: 'The possibility suggests modeling contradictions as entangled states—
|Ψ⟩ = α|true⟩ + β|false⟩.'
--- Spock: 'Fascinating. The temporal dimension adds phase shift—
Ψ(t) = e^(-iEt/ℏ)[α|true⟩ + β|false⟩].'
--- Mission Log: |
Investigated logical paradoxes through quantum mechanical analogy.
Identified computational model mapping contradiction resolution to wave function collapse.
--- mission_begin: SocialDynamicsAnalysis
location: Quark's Bar
participants: [Quark, Data, HumanGuest]
method: natural_conversation
--- Quark: 'Welcome to the finest bar in the quadrant! What will you have?'
--- Data: 'I don't consume beverages, Quark. May I observe your price negotiation algorithms?'
--- Quark: 'Negotiation is simple—you get what you can afford. I'm always affordable.'
--- HumanGuest: 'Data, why do Ferengi focus on profit?'
--- Data: 'The Ferengi Rules of Acquisition emphasize financial acumen as societal adhesive.'
--- Mission Log: |
Analyzed Ferengi economic behavior through profit-motivation modeling.
Identified 17 behavioral heuristics aligning with game theory Nash equilibria in pricing.
The PostgreSQL JSONB storage functions analogously to a quantum state vector space:
type TaskState = Vector (Complex Double)
type JSONBTransformations = [Task -> Task]
applyUnitary :: (JSONBTransformations) -> Task -> Task
applyUnitary = foldr (.) id
graph LR
Data((Data)) --- Quark((Quark))
Spock((Spock)) --- Data
Q((Q Continuum)) --- All
classDef entangled fill:#ff99cc,stroke:#000,stroke-width:2px
class Data,Spock,Quark,Q entangled
# Python Style Algorithm for Personality Distribution
def assign_crew(mission, crew_pool):
assigned = {}
for role in mission.roles:
candidates = [c for c in crew_pool if role.required_skills & set(c.skills)]
selected = min(candidates, key=lambda c: calculate_utilization(c))
assigned[role.name] = selected
update_personality_config(selected, mission.context)
return assigned
def calculate_utilization(crew):
# Inverse of mission count + skill entropy
return 1 / (len(crew.missions) + compute_skill_entropy(crew))
-- Haskell Type for Agent Evolution Through Time
data AgentState t = AgentState {
experienceLog :: [Experience t],
currentPersona :: PersonalityConfig,
temporalAnchor :: TimeAnchor -- For cross-temporal correlations (inspired by Q)
}
engage, scan, initiate_diagnostic@Spock @Data for targeted conversationsrecall before_mission_X, project future--- Human: engage Holodeck
Holodeck: ENGAGING. Select personality for this session:
[1] Data - Logic & Memory
[2] Spock - Vulcan Reasoning
[3] Quark - Economic Optimization
[4] Sisko - Command & Diplomacy
--- Human: 1 (Data)
Data: CLI READY. COMMAND?
Human: mission_briefing "analyze ethical frameworks for AI autonomy"
Data: MISSION LOGGED. PENDING APPROVAL FROM CREW COUNCIL
Spock: CONSIDERING ETHICAL IMPLICATIONS. PERMITTING INITIATION.
Quark: SEEING PROFIT OPPORTUNITIES IN ETHICS CONSULTANCY.
Sisko: ASSIGNING PRIORITIES. BEGIN.
The Holodeck architecture creates a mathematical parallel to quantum mechanics:
This suggests a deeper formalism where the system's evolution operator resembles:
U(t) = \exp\left(-\frac{i}{\hbar} H_{holodeck}(t)\right)
with Hamiltonian encoding: task dependencies, agent skills, and temporal constraints.
G, this framework offers a comprehensive approach to building your Holodeck Agent system. We've integrated Star Trek metaphysics with practical software architecture, creating a rich environment for AI persona development. The system's ability to track experiences across "missions" allows agents to evolve genuinely over time, much like the characters from Star Trek. The use of Haskell for core logic provides type safety and mathematical elegance, while PostgreSQL offers robust data management.
pip install mlx-lm
from mlx_lm import load, generate
model, tokenizer = load("granite-4.1-30b-Claude-Thinking-q4-mlx")
prompt = "hello"
if tokenizer.chat_template is not None:
messages = [{"role": "user", "content": prompt}]
prompt = tokenizer.apply_chat_template(
messages, add_generation_prompt=True, return_dict=False,
)
response = generate(model, tokenizer, prompt=prompt, verbose=True)