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maddiedreese/tinystories-game-boy-color
tinystories-game-boy-color is a text generation model from maddiedreese. Use it when you need the model to write or continue text. It is set up for other. The card lists the license as mit.
This repository packages TinyStories-260K artifacts and a custom Game Boy Color runtime for local language-model inference on stock GBC hardware.
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Updated Jun 22, 2026
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From the Hugging Face model README
This repository packages TinyStories-260K artifacts and a custom Game Boy Color runtime for local language-model inference on stock GBC hardware.
The original project is a proof-of-concept GBDK-2020 ROM that tokenizes a prompt on-device, runs integer/fixed-point transformer inference, and generates a short continuation using a 512-token TinyStories tokenizer. It is intentionally tiny, slow, and imperfect.
model/stories260K.bin: TinyStories-260K checkpoint in the llama2.c format.model/tok512.bin: 512-token TinyStories tokenizer.source/src/: desktop reference runners, tokenizer code, and GBC runtime.source/tools/: asset fetch, quantization, chunk generation, and simulation scripts.source/FLASHCART_README.txt: flashcart notes from the source project.source/NOTICE.md: upstream artifact notices.The source project can build build/TINYSTORY.GB for an MBC5-compatible
flashcart, but this prepared package does not include a prebuilt ROM.
The checkpoint and tokenizer come from Andrej Karpathy's karpathy/tinyllamas
TinyStories 260K artifacts. The runtime adapts the tiny Llama/TinyStories model
shape to an 8-bit handheld target.
Model shape:
dim=64hidden_dim=172layers=5heads=8kv_heads=4vocab=512The GBC runtime includes:
The full build flow lives in the GitHub project:
git clone https://github.com/maddiedreese/gbc-transformer.git
cd gbc-transformer
make fetch-assets
make gbc-rom
By default the Makefile expects GBDK-2020 at tools/vendor/gbdk-4.5.0, or you
can pass GBDK_HOME=/path/to/gbdk.
llama2.c: https://github.com/karpathy/llama2.c