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luoyike2003/LongShuExp-GameDev-122B-REAP-Architect-MLX-3.5bit
LongShuExp-GameDev-122B-REAP-Architect-MLX-3.5bit is a text generation model from luoyike2003. Use it when you need the model to write or continue text. It is set up for mlx-lm. The card lists the license as apache-2.0.
DR: A multi-agent collaboration core brain specifically crafted for game development, based on Qwen3.5-122B-A10B-MoE architecture with deep optimization, running smoothly on consumer-grade hardware. github:https://git…
Downloads · 30 days
35
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.safetensors39.3 GB · 100%
How the weights are stored.
U3296.7B · 100%
From the Hugging Face model README
Traditional general-purpose LLMs often suffer from severe "hallucinations" or provide superficial suggestions when facing complex system architectures, deep engine APIs (Unreal/Unity), and state machine logic in real game development scenarios.
LongShu aims to solve this pain point. Based on the powerful Qwen3.5-122B-A10B-MoE foundation, we've performed deep "surgical" domain-specific fine-tuning to create the core brain of this Multi-Agent System — the Commander Model (TIANCE).
It doesn't just understand code; it understands game engineering. It's no longer a chatbot—it's a true "Technical Director + Lead Architect".
LongShu is the central brain of a complete game development agent network:
| Role | Codename | Positioning | Core Capabilities |
|---|---|---|---|
| Commander | Tiance | Core brain, logic reasoning hub | Global planning, system decomposition, task dispatch |
| Architect | Xuangou | Code architecture expert | Tech structure analysis, architecture optimization, tech debt identification |
| Executor | Moxing | Task execution specialist | Coding, debugging, test case generation |
| Watcher | Zhuzhao | Monitoring & alerting expert | Log analysis, anomaly detection, risk early warning |
| Scholar | Wenyuan | Knowledge management expert | Documentation understanding, knowledge graphs, intelligent retrieval |
| Coordinator | Hengshu | Team collaboration expert | Intelligent task allocation, cross-functional coordination |
| Data Type | Scale | Description |
|---|---|---|
| Real Game Projects | 50+ | MMO, FPS, ARPG, Roguelike genres |
| Core Source Code | 2B+ Tokens | UE (C++), Unity (C#), Godot, Lua hot-reload frameworks |
| Engineering Docs | 300K+ Pages | GDDs, system breakdowns, game design logic, performance analysis |
| High-Quality Online Data | 10B+ | StackOverflow gamedev, GitHub Issues, graphics papers |
| Configuration | Recommendation |
|---|---|
| Mac | M2/M3/M4 series, 64GB Unified Memory |
| PC | Dual RTX 3090/4090 (24GB) |
| Format | llama.cpp IQ3S extreme compression |
| Speed | ~35 tokens/s (Mac mini M4 Pro) |
Sakura Dream Sea (樱梦海) (Steam Page) — An Eastern Fantasy Open-World MMO Adventure
The Sakura Dream Sea development team serves as one of the core pilot users of the LongShu model, deeply integrating the complete LongShu agent capabilities into their game development pipeline:
This open-world MMO set in the "Eternal Sakura Continent" represents the best practice validation of LongShu large models in game industrial production. As you embark on this fantasy continent adorned with falling cherry blossoms, adventuring alongside those "breathing AI companions," it's the LongShu agent network powering the intelligent operation of the entire game world.
Apache 2.0 License
LongShu · Your Intelligent Partner for Game Development