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leesuyun/partdexgrasp-dexvlg
partdexgrasp-dexvlg is a machine learning model from leesuyun. Use it for the machine learning task on the model card, and read the license before you ship it in a product. The card lists the license as mit.
Model weights from the PartDexGrasp repo. All of them are model weights only (optimizer/scheduler removed, EMA weights in place of the raw ones): sufficient for evaluation / prediction generation, not for resuming tra…
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Updated Oct 2, 2026
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.npy6 GB · 53%
From the Hugging Face model README
Model weights from the PartDexGrasp repo. All of them are model weights only (optimizer/scheduler removed, EMA weights in place of the raw ones): sufficient for evaluation / prediction generation, not for resuming training.
dexvlg_v2_masked37_best_mingt.ptDexVLG — Qwen3-0.6B trunk + π0-style expert on a Part-VAE latent,
masked-latent arm (live 37/112), step 28,500, best minGT 58.3 mm.
The checkpoint stores cfg (incl. live_mask), so the loader reconstructs the
masked-latent setup automatically.
huggingface-cli download leesuyun/partdexgrasp-dexvlg \
dexvlg_v2_masked37_best_mingt.pt --local-dir checkpoints/dexvlg
python eval/gen_qwen_predictions.py \
--ckpt checkpoints/dexvlg/dexvlg_v2_masked37_best_mingt.pt \
--out preds/predictions.json
kppersp_smol500m_vary16_ft20_best.ptkppersp — SmolVLM-500M trunk + π0-style expert that flow-matches 2-D hand
keypoints in an L515 pinhole camera frame; kp2pose lifts them to a 31-D
ShadowHand pose. Variable-view arm: one model covering 3-6 input views,
fine-tuned for 20 epochs from the fixed 6-view arm with
--vary_view 1,2,3,4,5,6 (the 6-view-only model collapses when views are
dropped at test time).
test/mean_3d_mm = 62.08model / args / ep / mean_3d_mm / cam_dim--kp_std statistics ride along as the kp_mean / kp_scale buffers
inside the state dict, so no separate kp_stats.npz is needed at inferencecheckpoints/kppersp/README.mdhuggingface-cli download leesuyun/partdexgrasp-dexvlg \
kppersp_smol500m_vary16_ft20_best.pt --local-dir checkpoints/kppersp
dexgys_final/Precomputed caches (3-view hand keypoints, Janus goal tokens, SigLIP object
features) used by the arms above; see the repo's preprocessing/ for how they
are built.