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jetri20/ABSA_review_game_geometry-aspect
ABSA_review_game_geometry-aspect is a text classification model from jetri20. Use it when you need a label for a piece of text. It is set up for setfit.
This is a SetFit model that can be used for Aspect Based Sentiment Analysis (ABSA). A LogisticRegression instance is used for classification. In particular, this model is in charge of filtering aspect span candidates.
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From the Hugging Face model README
This is a SetFit model that can be used for Aspect Based Sentiment Analysis (ABSA). A LogisticRegression instance is used for classification. In particular, this model is in charge of filtering aspect span candidates.
The model has been trained using an efficient few-shot learning technique that involves:
This model was trained within the context of a larger system for ABSA, which looks like so:
| Label | Examples |
|---|---|
| aspect | <ul><li>'level:sih game level nya sulit banget level clutter funk susah nya ampun level 11 nya level sulit nya level 10 sulit menyerah sabar banting hp saking sulit nya ya geometri dash kebanyakan level nya sulit mah geometri dash game stress saking susah nya'</li><li>'iklan:iklan emang sih level iklan muncul masuk level mending kayak mah'</li><li>'game:game apasih sampe strees gitu final boss level the tower susahnya ampun kenapasih kalo hijau pas udah nya jatuh mati sih cube nya cuman 1 hp ya ngeselin sih'</li></ul> |
| no aspect | <ul><li>'sih game level:sih game level nya sulit banget level clutter funk susah nya ampun level 11 nya level sulit nya level 10 sulit menyerah sabar banting hp saking sulit nya ya geometri dash kebanyakan level nya sulit mah geometri dash game stress saking susah nya'</li><li>'level clutter funk:sih game level nya sulit banget level clutter funk susah nya ampun level 11 nya level sulit nya level 10 sulit menyerah sabar banting hp saking sulit nya ya geometri dash kebanyakan level nya sulit mah geometri dash game stress saking susah nya'</li><li>'level:sih game level nya sulit banget level clutter funk susah nya ampun level 11 nya level sulit nya level 10 sulit menyerah sabar banting hp saking sulit nya ya geometri dash kebanyakan level nya sulit mah geometri dash game stress saking susah nya'</li></ul> |
First install the SetFit library:
pip install setfit
Then you can load this model and run inference.
from setfit import AbsaModel
# Download from the 🤗 Hub
model = AbsaModel.from_pretrained(
"jetri20/ABSA_review_game_geometry-aspect",
"jetri20/ABSA_review_game_geometry-polarity",
)
# Run inference
preds = model("The food was great, but the venue is just way too busy.")
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| Training set | Min | Median | Max |
|---|---|---|---|
| Word count | 2 | 23.5963 | 67 |
| Label | Training Sample Count |
|---|---|
| no aspect | 754 |
| aspect | 321 |
| Epoch | Step | Training Loss | Validation Loss |
|---|---|---|---|
| 0.0004 | 1 | 0.3713 | - |
| 0.0186 | 50 | 0.2045 | - |
| 0.0372 | 100 | 0.1548 | - |
| 0.0558 | 150 | 0.3116 | - |
| 0.0744 | 200 | 0.2066 | - |
| 0.0930 | 250 | 0.2932 | - |
| 0.1116 | 300 | 0.3138 | - |
| 0.1302 | 350 | 0.1258 | - |
| 0.1488 | 400 | 0.3442 | - |
| 0.1674 | 450 | 0.0558 | - |
| 0.1860 | 500 | 0.2819 | - |
| 0.2046 | 550 | 0.2211 | - |
| 0.2232 | 600 | 0.1269 | - |
| 0.2418 | 650 | 0.0098 | - |
| 0.2604 | 700 | 0.2395 | - |
| 0.2790 | 750 | 0.4382 | - |
| 0.2976 | 800 | 0.488 | - |
| 0.3162 | 850 | 0.6662 | - |
| 0.3348 | 900 | 0.1811 | - |
| 0.3534 | 950 | 0.2431 | - |
| 0.3720 | 1000 | 0.2032 | - |
| 0.3906 | 1050 | 0.0475 | - |
| 0.4092 | 1100 | 0.177 | - |
| 0.4278 | 1150 | 0.0556 | - |
| 0.4464 | 1200 | 0.3048 | - |
| 0.4650 | 1250 | 0.0015 | - |
| 0.4836 | 1300 | 0.0841 | - |
| 0.5022 | 1350 | 0.0105 | - |
| 0.5208 | 1400 | 0.0036 | - |
| 0.5394 | 1450 | 0.2296 | - |
| 0.5580 | 1500 | 0.0045 | - |
| 0.5766 | 1550 | 0.0134 | - |
| 0.5952 | 1600 | 0.0367 | - |
| 0.6138 | 1650 | 0.0044 | - |
| 0.6324 | 1700 | 0.0068 | - |
| 0.6510 | 1750 | 0.1408 | - |
| 0.6696 | 1800 | 0.0092 | - |
| 0.6882 | 1850 | 0.1926 | - |
| 0.7068 | 1900 | 0.0014 | - |
| 0.7254 | 1950 | 0.0003 | - |
| 0.7440 | 2000 | 0.2094 | - |
| 0.7626 | 2050 | 0.0329 | - |
| 0.7812 | 2100 | 0.0028 | - |
| 0.7999 | 2150 | 0.0144 | - |
| 0.8185 | 2200 | 0.1555 | - |
| 0.8371 | 2250 | 0.0005 | - |
| 0.8557 | 2300 | 0.0067 | - |
| 0.8743 | 2350 | 0.1485 | - |
| 0.8929 | 2400 | 0.0034 | - |
| 0.9115 | 2450 | 0.0044 | - |
| 0.9301 | 2500 | 0.2752 | - |
| 0.9487 | 2550 | 0.1342 | - |
| 0.9673 | 2600 | 0.0108 | - |
| 0.9859 | 2650 | 0.0106 | - |
| 1.0 | 2688 | - | 0.2236 |
@article{https://doi.org/10.48550/arxiv.2209.11055,
doi = {10.48550/ARXIV.2209.11055},
url = {https://arxiv.org/abs/2209.11055},
author = {Tunstall, Lewis and Reimers, Nils and Jo, Unso Eun Seo and Bates, Luke and Korat, Daniel and Wasserblat, Moshe and Pereg, Oren},
keywords = {Computation and Language (cs.CL), FOS: Computer and information sciences, FOS: Computer and information sciences},
title = {Efficient Few-Shot Learning Without Prompts},
publisher = {arXiv},
year = {2022},
copyright = {Creative Commons Attribution 4.0 International}
}
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