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ilintar/moss-soundeffect-gguf
moss-soundeffect-gguf is a text-to-audio model from ilintar. Use it for the text-to-audio task on the model card, and read the license before you ship it in a product. It is set up for gguf. The card lists the license as apache-2.0.
GGUF weights for OpenMOSS-Team/MOSS-SoundEffect-v2.0, converted for the OpenMOSS C++/GGML runtime.
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From the Hugging Face model README
GGUF weights for OpenMOSS-Team/MOSS-SoundEffect-v2.0, converted for the OpenMOSS C++/GGML runtime.
Both files in this revision are FP16-free. The official pipeline runs the model with torch.bfloat16; the previous GGUF conversion stored the Qwen3 text encoder, DiT, and most VAE tensors as FP16. This rebuild keeps ordinary learned weights in BF16 without an intermediate FP16 cast. One-dimensional normalization/bias tensors and the VAE's numerically sensitive Snake parameters remain FP32.
| File | Tensor inventory | SHA-256 |
|---|---|---|
moss-soundeffect-2.0.gguf | 198 BF16, 113 FP32, 0 FP16 | 676d3ead6b12e99ecff0a3c29172f0f3571b17834724b19559c4f8572135a8de |
moss-soundeffect-2.0.extras.gguf | 376 BF16, 597 FP32, 0 FP16 | f905b2bb3be6e21908778e3d8ef8b0d06dc419cab1d3bb7613a29dc21d924b64 |
Both files must remain beside each other. The backbone is the Qwen3 text encoder; the sidecar contains the diffusion transformer, DAC VAE decoder, and scheduler metadata.
OpenMOSS-Team/MOSS-SoundEffect-v2.0@e35df4d82fbe87fcd5d14e5d100e349c0c3c076dpwilkin/openmoss@d1f2976a89fd51bf949d28320af401e523b78c67, with BF16-preserving sidecar conversionmoss-tts-cli \
--model moss-soundeffect-2.0.gguf \
--text "A single leather boot steps firmly onto a damp stone floor." \
--seconds 3 \
--output footstep.wav
The source model and these converted weights are provided under Apache 2.0.