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fotonlabs/unreal-audio2lipsync
unreal-audio2lipsync is a audio-to-audio model from fotonlabs. Use it for the audio-to-audio task on the model card, and read the license before you ship it in a product. It is set up for pytorch. The card lists the license as mit.
Audio-driven lipsync model for Unreal Engine MetaHumans. Given a mono 16 kHz audio clip, the model predicts 52-channel ARKit blendshape coefficients at 60 fps — frame-accurate mouth, jaw, tongue, and cheek motion that…
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Updated Apr 17, 2026
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.pt45.8 MB · 100%
From the Hugging Face model README
Audio-driven lipsync model for Unreal Engine MetaHumans. Given a mono 16 kHz audio clip, the model predicts 52-channel ARKit blendshape coefficients at 60 fps — frame-accurate mouth, jaw, tongue, and cheek motion that drops straight into the MetaHuman face rig via LiveLink.
Companion code repository: https://github.com/aaryansachdeva/unreal-audio2lipsync
| File | Purpose |
|---|---|
best.pt | EMA inference checkpoint (trainable params only; frozen HuBERT loaded from torchaudio) |
Install the code repo and point the sidecar server at this checkpoint:
git clone https://github.com/aaryansachdeva/unreal-audio2lipsync.git
cd unreal-audio2lipsync
pip install -r python/requirements.txt
# Download best.pt from this HF repo into a local checkpoints/ dir, then:
python python/src/server.py --ckpt checkpoints/best.pt --stats-dir python/stats
See the code repo README for full Unreal Engine integration instructions.
MIT — use commercially, modify, redistribute, no obligations beyond keeping the license notice. See LICENSE in the code repo.