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epsil/dqn-LunarLander-v2
dqn-LunarLander-v2 is a reinforcement learning model from epsil. Use it for the reinforcement learning task on the model card, and read the license before you ship it in a product. It is set up for stable-baselines3.
This is a trained model of a DQN agent playing LunarLander-v2 using the stable-baselines3 library.
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From the Hugging Face model README
This is a trained model of a DQN agent playing LunarLander-v2 using the stable-baselines3 library.
import gym
from huggingface_sb3 import load_from_hub
from stable_baselines3 import DQN
from stable_baselines3.common.evaluation import evaluate_policy
# Retrieve the model from the hub
## repo_id = id of the model repository from the Hugging Face Hub (repo_id = {organization}/{repo_name})
## filename = name of the model zip file from the repository
checkpoint = load_from_hub(repo_id="epsil/dqn-LunarLander-v2", filename="dqn-LunarLander-v2.zip")
model = DQN.load(checkpoint)
# Evaluate the agent
eval_env = gym.make('LunarLander-v2')
mean_reward, std_reward = evaluate_policy(model, eval_env, n_eval_episodes=10, deterministic=True)
print(f"mean_reward={mean_reward:.2f} +/- {std_reward}")
# Watch the agent play
obs = eval_env.reset()
for i in range(1000):
action, _state = model.predict(obs)
obs, reward, done, info = eval_env.step(action)
eval_env.render()
if done:
obs = eval_env.reset()
eval_env.close()