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coreml-community/cormel-DreamShaper-v8_cn
cormel-DreamShaper-v8_cn is a text-to-image model from coreml-community. Use it when you need an image from a text prompt. The card lists the license as creativeml-openrail-m.
- This model was converted to Core ML for use on Apple Silicon devices. Conversion instructions can be found here. - Provide the model to an app such as Mochi Diffusion Github / Discord to generate images.
Downloads · 30 days
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Updated Sep 11, 2023
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From the Hugging Face model README
split_einsum version is compatible with all compute unit options including Neural Engine.original version is only compatible with CPU & GPU option.vae-ft-mse-840000-ema-pruned.ckpt VAE is embedded into the model.vae-encoder for use with image2image.fp16.CoreML format.safety checker (for NSFW content).Source(s): CivitAI<br>
Please check out my other base models, including SDXL ones!
Check the version description below for more info.
Do you like what I do? Consider supporting me on Patreon 🅿️ to get exclusive tips and tutorials,
or feel free to buy me a coffee ☕ 🎟️
Join my Discord Server
Available on the following websites with GPU acceleration: Mage.space Sinkin.ai RandomSeed AnimeMaker.ai https://tensor.art/u/600303455797521413
New Negative Embedding for this: Bad Dream.
Hello hello, my fellow AI Art lovers. Version 8 just released. Did you like the cover with the ∞ symbol? This version holds a special meaning for me.
DreamShaper started as a model to have an alternative to MidJourney in the open source world. I didn't like how MJ was handled back when I started and how closed it was and still is, as well as the lack of freedom it gives to users compared to SD. Look at all the tools we have now from TIs to LoRA, from ControlNet to Latent Couple. We can do anything. The purpose of DreamShaper has always been to make "a better Stable Diffusion", a model capable of doing everything on its own, to weave dreams.
With SDXL (and, of course, DreamShaper XL 😉) just released, I think the "swiss knife" type of model is closer then ever. That model architecture is big and heavy enough to accomplish that the pretty easily. But what about all the resources built on top of SD1.5? Or all the users that don't have 10GB of vram? It might just be a bit too early to let go of DreamShaper.
Not before one. Last. Push.
And here it is, I hope you enjoy. And thank you for all the support you've given me in the recent months.
PS: the primary goal is still towards art and illustrations. Being good at everything comes second.
For old versions:
Version 8 focuses on improving what V7 started. Might be harder to do photorealism compared to realism focused models, as it might be hard to do anime compared to anime focused models, but it can do both pretty well if you're skilled enough. Check the examples!
Original v1 description: After a lot of tests I'm finally releasing my mix model. This started as a model to make good portraits that do not look like cg or photos with heavy filters, but more like actual paintings. The result is a model capable of doing portraits like I wanted, but also great backgrounds and anime-style characters. Below you can find some suggestions, including LoRA networks to make anime style images.
I hope you'll enjoy it as much as I do.
Official HF repository: https://huggingface.co/Lykon/DreamShaper<br><br>

,%20(extremely%20intricate_1.3),%20(realistic),%20portrait%20of%20a%20girl,%20the%20most%20beautiful%20in%20the%20world,%20(medieval%20armor),%20me.jpeg)
_solo,%20white%20mecha%20robot,%20cape,%20science%20fiction,%20torn%20clothes,%20glowing,%20standing,%20robot%20joints,%20mecha,%20armor,.jpeg)
,%201girl,%20hatsune%20miku,%20white%20gown,%20angel,%20angel%20wings,%20golden%20halo,.jpeg)