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blackbearreloaded/ProsperoAI-Qwen3.5-9B-Q4_0-PS5
ProsperoAI-Qwen3.5-9B-Q4_0-PS5 is a text generation model from blackbearreloaded. Use it when you need the model to write or continue text. The card lists the license as apache-2.0.
This repository contains a curated, install-ready conversion of Qwen3.5-9B Q40 for the ProsperoAI native PlayStation 5 GPU runtime. It provides offline text chat in ProsperoAI and does not use a cloud API.
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Updated Sep 3, 2026
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.ps5lm6.8 GB · 100%
From the Hugging Face model README
This repository contains a curated, install-ready conversion of Qwen3.5-9B Q4_0 for the ProsperoAI native PlayStation 5 GPU runtime. It provides offline text chat in ProsperoAI and does not use a cloud API.
This is a runtime-format conversion, not a fine-tune. The converted weights come from unsloth/Qwen3.5-9B-GGUF, which is based on Qwen/Qwen3.5-9B. The source model and conversion are distributed under the Apache 2.0 license.
PPSA99004)prosperoai-qwen35-9b-v1qwen35-9b-runtime-v1This P5LM file is not a GGUF file and is not directly compatible with llama.cpp, ROCm, CUDA, or desktop model runners. It is laid out specifically for ProsperoAI's native PS5 AGC kernels.
The converter and runtime validate this exact profile before accepting a model:
ProsperoAI currently uses the text portion of Qwen3.5-9B. Vision input and the separate multimodal projector are not included in this package.
Download the repository, then copy the complete folder
qwen3.5-9b-q4-0 into the app's models directory:
PPSA99004/
└── models/
└── qwen3.5-9b-q4-0/
├── model.ps5lm
├── tokenizer.ps5tok
└── model.json
Keep the generic filenames unchanged. The named parent folder identifies the model and allows ProsperoAI to discover multiple installed models. Restart the app after copying or replacing a model. Use Workshop to switch between this model and another supported architecture such as Mistral 7B.
| File | Bytes | SHA-256 |
|---|---|---|
model.ps5lm | 6,828,326,912 | 966e266be4f41a6cc17bb2424236aa0cc4e665c93cfffb342ef5bf6f725e5d5d |
tokenizer.ps5tok | 6,801,880 | 7db8d8e9fb5c28489746bcd921c8d74a252e70963015a342041c09fce6a43e51 |
Source GGUF:
unsloth/Qwen3.5-9B-GGUFQwen3.5-9B-Q4_0.gguf3885219b6810b007914f3a7950a8d1b469d598a517670346b4260ddcb0173965145155885024f3c9a4a24389a3370751edbcde24The full machine-readable conversion record is retained separately at
provenance/model-preparation.json; it is not required on the PS5.
Download the exact source GGUF listed above and the ProsperoAI Alpha 2 model tools, then run:
prepare-model --provenance provenance/model-preparation.json \
Qwen3.5-9B-Q4_0.gguf
The recipe contains the complete validated tensor layout. The tool verifies the source and all three generated files against their recorded SHA-256 values.
The native PS5 GPU runtime generated the coherent response:
Hello! I'm ProsperoAI, running locally on your PlayStation 5. How can I help you today?
It also passed an in-process Qwen → Mistral → Qwen switch. After switching
back, Qwen reproduced the expected first token 9419 for the canonical chat
prompt. The runtime releases the inactive architecture's large direct-memory
mapping during a switch.
The current Qwen backend cold-loads in about 4 seconds and decodes at roughly 30 tokens per second at short context. A representative 44-token prompt prefilled in 1.46 seconds. Attention still becomes slower as context grows, while matching conversation prefixes are reused.
Curated and converted for ProsperoAI by BlackBearReloaded.