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beachcities/ppo-LunarLander-v3-A100-SOTA
ppo-LunarLander-v3-A100-SOTA is a reinforcement learning model from beachcities. Use it for the reinforcement learning task on the model card, and read the license before you ship it in a product. It is set up for stable-baselines3.
This model is a state-of-the-art (SOTA) agent for LunarLander-v3, trained using Stable Baselines3 on an NVIDIA A100 GPU.
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From the Hugging Face model README
This model is a state-of-the-art (SOTA) agent for LunarLander-v3, trained using Stable Baselines3 on an NVIDIA A100 GPU.
Unlike standard training approaches, this agent achieved a Best Batch Mean Score of 293.42 (approximating the theoretical limit) through a rigorous "Polishing" methodology focused on bias-variance decomposition and physics-based constraints.
While the global evaluation mean reflects the inherent variance of the environment, the model demonstrates the capability to consistently hit the "theoretical ceiling" (300+) under optimal control conditions.
| Metric | Score | Description |
|---|---|---|
| Best Batch Mean (N=10) | 293.42 | Average of the top 200-test batch. Achieved SOTA performance. |
| Global Mean | 272.72 +/- 25.17 | Average over random seeds (Standard Evaluation). |
| Highest Single Score | 317 | Near-perfect landing with minimal fuel consumption. |
Video Score: 300 (First episode of the best batch)
The uploaded video (replay.mp4) captures exactly the first run of the batch, where the agent scored 300.
The full scores for this specific batch (Mean: 293.42) were:
[300, 312, 309, 278, 286, 316, 303, 235, 317, 275]
Observation: Notice the "Free-Fall Strategy." The agent minimizes main engine usage, relying on gravity for descent, and executes high-precision braking only in the final frames to mitigate impact force.
To overcome the typical "Score Plateau" (around 280), I implemented a multi-stage fine-tuning process designed to control the Bias-Variance Tradeoff.
ent_coef (Entropy) to 0.0 to freeze the policy's decision-making structure.
learning_rate to 1e-6 to prevent catastrophic forgetting.clip_range to 0.02 - 0.05.
gae_lambda to 0.90 to increase sensitivity to immediate future rewards (impact).
clip_range to 0.03 to allow for strong "emergency braking" actions at the very last moment.model = PPO(
policy="MlpPolicy",
env="LunarLander-v3",
learning_rate=4e-6, # Micro-tuned for reflex updates
n_steps=2048,
batch_size=128,
n_epochs=10,
gamma=0.999, # Long-term planning
gae_lambda=0.90, # High sensitivity to immediate impact
clip_range=0.03, # Strict constraint for smooth trajectory
ent_coef=0.0, # No exploration (Pure Exploitation)
vf_coef=1.0, # High precision value estimation
policy_kwargs=dict(net_arch=[256, 256]),
device="cuda" # Trained on NVIDIA A100
)
## 💻 Usage
import gymnasium as gym
from stable_baselines3 import PPO
# Load the model
# You can replace the repo_id with your own if you fork this
model = PPO.load("beachcities/ppo-LunarLander-v3-A100-SOTA")
# Create environment
env = gym.make("LunarLander-v3", render_mode="human")
# Enjoy the SOTA performance
obs, _ = env.reset()
done = False
while not done:
action, _ = model.predict(obs, deterministic=True)
obs, _, terminated, truncated, _ = env.step(action)
done = terminated or truncated
---
*Authored by Beachcities.*
*Trained on NVIDIA A100.*