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alakazamworld/mira-mini-psd
mira-mini-psd is a other model from alakazamworld. Use it for the other task on the model card, and read the license before you ship it in a product. It is set up for mira. The card lists the license as cc-by-nc-sa-4.0.
The few-step variant of MIRA Mini: the same 1B action-conditioned world model of Rocket League, distilled so that two sampling steps replace eight. The sampler does 4x less work per frame; delivered frame rate on the…
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Updated Jul 15, 2026
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From the Hugging Face model README
The few-step variant of MIRA Mini: the same 1B action-conditioned world model of Rocket League, distilled so that two sampling steps replace eight. The sampler does 4x less work per frame; delivered frame rate on the same GPU is about 1.3x (14.5 to 19.4 fps measured on L40S) because decode still dominates, until the small decoder is swapped in. Visual quality matched the 8-step baseline on our evaluations.
Built on MIRA, released July 6, 2026 by General Intuition and Kyutai with Epic Games: code, dataset, and a published training recipe. MIRA Mini is Alakazam's independent reproduction and optimization of that work.
Identical architecture to alakazamworld/mira-mini (a 1B diffusion transformer in the latent space of a representation-autoencoder codec), plus the paper's progressive self-distillation (PSD), applied post hoc. Sampling a latent frame integrates the flow-matching field; PSD distills the model so one large integration step replaces two smaller ones, which lets two steps reach the quality that previously took eight.
The paper distills its pretrained model and leaves unspecified how the step-size (Δ) conditioning pathway is introduced into a checkpoint trained without one. This model uses our construction: the pathway is injected with a zero-initialized output projection, so at step 0 the model is identical to the base checkpoint, and the distillation signal fades in from there (10k steps, learning rate 3e-5, warmup 100; the from-scratch learning rate diverges on a converged checkpoint).
This model is for demonstration and research only. The training dataset (kyutai/rocket-science) is CC BY-NC-SA 4.0, with Rocket League content used by Epic Games' permission. These weights inherit that license: non-commercial, share-alike, with attribution.
These weights are an independent release by Alakazam. They are not released by, associated with, or endorsed by General Intuition, Kyutai, or Epic Games.
pip install alakazam-mira-mini
mira-mini play --model mira-mini-psd
The bundle is world_model_config.yaml, checkpoint-10000/checkpoint.pth, codec/,
context/default.npz. Two steps is the intended setting; 4 and 8 also work (quality is
flat across them after distillation, so extra steps mostly cost frame rate).
Post-hoc PSD fine-tune of the mira-mini 1B checkpoint: 10k steps on 8 preemptible H100s, PSD loss applied stochastically on 10% of updates (the paper's mixing rate), ground-truth flow term otherwise. Validation loss improved from 0.3952 (base, at handoff) to 0.3741, and the 2-step teacher-forced LPIPS ends below the base model's 2-step LPIPS with the margin still growing at 10k (−0.0021 on our held-out shard).
Training data (through the base model): kyutai/rocket-science, as released, no additions.
| Hardware | 8 steps (base) | 2 steps (this model) |
|---|---|---|
| L40S | 14.5 fps | 19.4 fps measured (live serving probe) |
| B200 | 25.7 fps | not benched at 2 steps |
| L4 | 5.4 fps | not benched at 2 steps |
Measured numbers come from serving probes on the stated hardware; estimates are marked. The serving runtime is the FlashDreams CUDA-graph port (bit-exact against the reference implementation at matched settings).
Cite the MIRA paper and link this repository.
@article{hu2026mira,
title = {Multiplayer Interactive World Models with Representation Autoencoders},
author = {Hu, Anthony and others},
year = {2026},
note = {arXiv:2607.05352}
}
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