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abliter8-ai/Roo-Voice_MOSS_TTS_LT_GGUF
Roo-Voice_MOSS_TTS_LT_GGUF is a text-to-speech model from abliter8-ai. Use it when you need text read aloud. The card lists the license as apache-2.0.
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From the Hugging Face model README

Roo's voice — that signature baritone with the estuary accent that stands the hair up on the back of your neck — as a GGUF model for llama.cpp. This is the cross-vendor build: one file that runs on AMD, NVIDIA, and CPU (Vulkan / ROCm / CUDA / Metal), because llama.cpp is portable across all of them. Load it, and Roo can whisper to you all day long.
A GGUF conversion of a full-model supervised fine-tune of MOSS-TTS-Local-Transformer, trained on Roo's own recordings and specialised on his single voice.
This is a reference-conditioned model, and both halves matter:
reference_24k.wav (bundled) conditions the fine-tuned
model at inference and is required to produce the voice.| File | What | Size |
|---|---|---|
moss-tts-local-roo-ip172-Q4_K_M.gguf | 4-bit (recommended) — smallest, GPU-friendly | ~1.76 GB |
moss-tts-local-roo-ip172-BF16.gguf | Full-precision GGUF (largest quality headroom) | ~5.5 GB |
reference_24k.wav | The identity reference (required) | — |
The same portable model runs on both GPU vendors; only a couple of formats are locked to one:
| Build | AMD | NVIDIA | Apple |
|---|---|---|---|
| This GGUF (llama.cpp) | ✅ Vulkan / ROCm | ✅ CUDA / Vulkan | ✅ Metal |
| MLX 4-bit / 8-bit | — | — | ✅ only |
| int4 / int8 (bitsandbytes) | ⚠️ experimental ROCm | ✅ | — |
If you're on AMD Radeon, this GGUF is your path — bitsandbytes (the int4/int8 builds) is
NVIDIA-first and unreliable on consumer Radeon, so use llama.cpp's Vulkan or ROCm backend here instead.
AMD support is experimental / best-effort. This build is validated on NVIDIA CUDA. On AMD, a desktop-class Radeon (RDNA3/4 dGPU) with ROCm is expected to accelerate well, but we could not fully validate it on our own hardware. Note: on a low-power iGPU (e.g. Radeon 890M) the current MOSS-TTS llama.cpp fork's custom ops did not offload to the GPU under Vulkan in our testing and ran CPU-bound — so treat iGPU performance as CPU-class for now. Contributions of Vulkan/ROCm kernels for the MOSS-TTS ops would improve this. For AMD, SGLang-Omni / vLLM-Omni (ROCm) are also worth trying for the transformers builds.
MOSS-TTS Local is a two-part system: an LM backbone (this GGUF, run by llama.cpp) and a neural
audio codec (the MOSS-Audio-Tokenizer, run via ONNX Runtime) that turns the model's tokens into
24 kHz audio and encodes the reference. You need the OpenMOSS llama.cpp integration, which adds the
llama-moss-tts tool and the delay-pattern / 32-codebook decoding:
-DGGML_VULKAN=ON (portable, best on AMD), -DGGML_CUDA=ON (NVIDIA), or -DGGML_HIP=ON (AMD ROCm).OpenMOSS-Team/MOSS-Audio-Tokenizer (Apache-2.0). Export or fetch its ONNX
encoder/decoder for ONNX Runtime. Install onnxruntime (CPU) or the GPU package matching your
CUDA/ROCm for fast decode.reference_24k.wav + your text
(tools/tts/moss-tts-build-generation-ref.py), then run llama-moss-tts with --n-gpu-layers -1
and point --audio-decoder-onnx at the codec. It emits a 24 kHz WAV.Note on speed: put the codec on the GPU (an onnxruntime GPU EP, or DirectML on Windows/AMD). The LM backbone is fast on GPU; if the codec decode runs on CPU it becomes the bottleneck.
Decoding contract for this voice: seed 42, temperature 1.0, top-k 50, top-p 0.95, repetition penalty 1.1, 32 RVQ codebooks, 24 kHz.
If you don't want to build the fork: on Apple Silicon use the MLX builds; on NVIDIA use the int4 / int8 transformers builds. The GGUF is the one to reach for when you want AMD or a single cross-vendor file.
reference_24k.wav must ride along; there is no text-only path.llama-cli model.Quantized/exported form of an accepted single-speaker MOSS-TTS Local supervised fine-tune. The base model and audio codec are Apache-2.0 (OpenMOSS); weights derived from them are redistributed here under the same license.