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TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA
VR-360-Outpaint-LTX2.3-IC-LoRA is a video-to-video model from TheBurgstall. Use it for the video-to-video task on the model card, and read the license before you ship it in a product. The card lists the license as other.
VR-360-Outpaint started as a proof of concept built at ADOS Paris in April 2026 and was first published on 23 April 2026. Version 1.0 followed in early July 2026, released under a non-commercial license; commercial li…
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From the Hugging Face model README
VR-360-Outpaint started as a proof of concept built at ADOS Paris in April 2026 and was first published on 23 April 2026. Version 1.0 followed in early July 2026, released under a non-commercial license; commercial licenses for it are now available from Burgstall Labs. Development has continued since, with a new architecture and a substantially larger, higher-quality proprietary dataset.
Burgstall Labs is the sole authorized licensor of VR-360-Outpaint. Commercial use of 1.0 or any later version, including offering services built on it, requires a license from Burgstall Labs (licensing of the LTX-2 base model from Lightricks applies separately). Burgstall Labs also offers conversion to immersive formats, including VR360, VR180 and Domemaster: [email protected]
This model performs 360° equirectangular video outpainting. Give it a flat video crop projected onto a black equirectangular canvas (inverse gnomonic projection, done by my nodes), and it fills the unknown regions to produce a full 360° equirectangular video suitable for VR / immersive playback.
Built on Lightricks/LTX-2.3-22B via IC-LoRA (video-to-video conditioning). This is the production "v1.0" release.
VR-360-Outpaint is built on an inverse gnomonic projection of the input, an approach I first developed in April 2026. The flat video is projected onto the equirectangular canvas at its true angular position and field of view, so the model sees exactly where the known pixels sit on the sphere. Instead of having to work out the spherical mapping and the outpainting at the same time, the model only has to complete the rest of the sphere consistently with that window.
The ComfyUI-VR-Outpaint-Tools node pack performs this projection from your flat footage, with automatic FOV estimation via the GeoCalib node.
Lightricks/LTX-2.3-22B (dev safetensors)video_to_video pipeline (ComfyUI recommended)equirectangular
360 degree equirectangular panorama, high quality, detailed
Burgstall-VR-Outpaint.json in ComfyUIEach example shows the flat input video, a slow gnomonic pan across the outpainted 360° result (a virtual camera sweeping through the scene), and the raw equirectangular output.
<table> <tr> <td align="center"><b>Flat input</b></td> <td align="center"><b>Pan across the result</b></td> <td align="center"><b>Raw equirectangular output</b></td> </tr> <tr> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/jungle.mp4" width="260" controls muted loop></video></td> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/junglePAN.mp4" width="260" controls muted loop></video></td> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/jungleVR.mp4" width="260" controls muted loop></video></td> </tr> <tr> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/office.mp4" width="260" controls muted loop></video></td> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/officepan.mp4" width="260" controls muted loop></video></td> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/officeVR.mp4" width="260" controls muted loop></video></td> </tr> <tr> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/skate.mp4" width="260" controls muted loop></video></td> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/skatepan.mp4" width="260" controls muted loop></video></td> <td><video src="https://huggingface.co/TheBurgstall/VR-360-Outpaint-LTX2.3-IC-LoRA/resolve/main/skateVR.mp4" width="260" controls muted loop></video></td> </tr> </table>Three checkpoints are provided (.safetensors, ~1.3 GB each). They all produce valid equirectangular
output; pick based on your priorities:
| Checkpoint | Step | Character |
|---|---|---|
360vroutpaint_v2_step07000.safetensors | 7000 | Recommended. Best balance of equirectangular consistency and scene variety |
360vroutpaint_v2_step05000.safetensors | 5000 | Slightly more creative outpainting, but the 360° wrap can have a more prominent seam |
360vroutpaint_v2_step09000.safetensors | 9000 | Tightest equirectangular consistency, but tends toward more uniform / monotonic scenery |
The differences are subtle; if unsure, start with step 7000.
VR-360-Outpaint 1.0 was trained on a private, curated dataset of 360° video. All source footage is used under licenses that permit this use (Creative Commons Attribution), and the license records are archived. The dataset is not distributed with these weights.
Creator credits for the source footage are listed in ATTRIBUTIONS.md.
The model was tuned on and performs best with:
It will generalize beyond these conditions, but quality degrades gracefully the further you move from them.
Burgstall-VR-Outpaint.json (included in this repo) — End-to-end ComfyUI workflow wiring the
tools → LTX-2.3 + this LoRA → output.⚠️ Repo re-star request: The node pack was renamed from
ComfyUI-EquirectProjectortoComfyUI-VR-Outpaint-Tools, and in the process I accidentally turned the repo private for a moment — which resets the star count to zero. If you starred it before, I'd really appreciate it if you could drop by and re-star it if you appreciate this work. Every one helps! ⭐
This VR-Outpaint IC-LoRA is a Derivative of LTX-2 and is distributed under the LTX-2 Community License Agreement, with Burgstall's additional terms. Under those terms, non-commercial use of Burgstall's contribution is permitted. Commercial use of Burgstall's contribution requires a separate commercial license from Burgstall Labs.
Commercial licensing inquiries: [email protected]
Users are independently responsible for complying with all applicable Lightricks licensing requirements.