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Melvin56/GLM-4-9B-0414-GGUF
GLM-4-9B-0414-GGUF is a text generation model from Melvin56. Use it when you need the model to write or continue text. It is set up for transformers. The card lists the license as mit.
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From the Hugging Face model README
Original Model : THUDM/GLM-4-9B-0414
Llama.cpp build: ced44be3 (5199)
I used imatrix to create all these quants using this Dataset.
I tested this model and the result is impressive tbh.
<details> <summary>Output Q6_K quant.</summary>Prompt :
Write a Python program that shows 20 balls bouncing inside a spinning heptagon:
- All balls have the same radius.
- All balls have a number on it from 1 to 20.
- All balls drop from the heptagon center when starting.
- Colors are: #f8b862, #f6ad49, #f39800, #f08300, #ec6d51, #ee7948, #ed6d3d, #ec6800, #ec6800, #ee7800, #eb6238, #ea5506, #ea5506, #eb6101, #e49e61, #e45e32, #e17b34, #dd7a56, #db8449, #d66a35
- The balls should be affected by gravity and friction, and they must bounce off the rotating walls realistically. There should also be collisions between balls.
- The material of all the balls determines that their impact bounce height will not exceed the radius of the heptagon, but higher than ball radius.
- All balls rotate with friction, the numbers on the ball can be used to indicate the spin of the ball.
- The heptagon is spinning around its center, and the speed of spinning is 360 degrees per 5 seconds.
- The heptagon size should be large enough to contain all the balls.
- Do not use the pygame library; implement collision detection algorithms and collision response etc. by yourself. The following Python libraries are allowed: tkinter, math, numpy, dataclasses, typing, sys.
- All codes should be put in a single Python file.
Prompt :
Use HTML to create interactive ball simulation physics:
-User can click to spawn ball.
-User can drag and throw the ball.
-The ball should look 3D with a soft gradient.
-The design should Modern and Minimalist with icons.
Prompt :
Create an HTML5 Canvas solar system animation according to the following specifications:
0. **Requirements**
- All code should be in a single HTML file
- Use canvas to draw the animation
- Display the animation in full screen
1. **Celestial Body Requirements**
- Include: Sun, 9 planets
- Since the Sun is too large, all planets should only display relative sizes, for example, the Sun is the largest, Jupiter is second
- Planets are arranged according to their distance from the Sun, from inner to outer in sequence: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
- Note that the orbital spacing between each planet should be greater than the diameter of the planet itself to avoid visual overlap
2. **Visual Design**
- Each planet uses 4 colors for pixel filling, filled only once
• Sun: #f2831f, #f15d22, #d94125, #a41d22
• Mercury: #5a5856, #bfbdbc, #8c8a89, #f4f6f8
• Venus: #868a8d, #d9b392, #f3dbc3, #414141
• Earth: #1f386f, #0b1725, #386f61, #dac0a5
• Mars: #dabd9e, #8c5d4b, #f27c5f, #c36d5c
• Jupiter: #282411, #c08137, #bfb09c, #a6705b
• Saturn: #f3cf89, #dab778, #736b59, #c1a480
• Uranus: #3f575a, #688a8c, #95bbbe, #cfecf0
• Neptune: #647ba5, #7595bf, #4e5d73, #789ebf
• Pluto: #d8cbbb, #f4ebdc, #402a16, #a79f97
- Orbital lines: Semi-transparent white circles
- Labels:
• Planet text labels that always face the camera
• Format: [Planet name]
3. **Motion Simulation**
- Time compression: 1 second real time = 10 Earth days, Earth revolves around the Sun in 365 Earth days
- Planetary revolution orbits can use circular orbits
- Hierarchy:
• All planets revolve around the Sun
4. **Technical Implementation**
- Use requestAnimationFrame to achieve smooth animation
5. **Performance Optimization**
- Off-screen canvas for static elements (orbital lines)
- Use Web Workers for position calculations
6. **Counter**
- Display current FPS indicator (FPS) and average FPS indicator (AVG FPS) in the upper left corner, as well as current Earth day count (Earth Day)
- Use black text with semi-transparent white rounded background
Note, do not omit the planet visual design code, I need you to implement all the code.
| CPU (AVX2) | CPU (ARM NEON) | Metal | cuBLAS | rocBLAS | SYCL | CLBlast | Vulkan | Kompute | |
|---|---|---|---|---|---|---|---|---|---|
| K-quants | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ 🐢5 | ✅ 🐢5 | ❌ |
| I-quants | ✅ 🐢4 | ✅ 🐢4 | ✅ 🐢4 | ✅ | ✅ | Partial¹ | ❌ | ❌ | ❌ |
✅: feature works
🚫: feature does not work
❓: unknown, please contribute if you can test it youself
🐢: feature is slow
¹: IQ3_S and IQ1_S, see #5886
²: Only with -ngl 0
³: Inference is 50% slower
⁴: Slower than K-quants of comparable size
⁵: Slower than cuBLAS/rocBLAS on similar cards
⁶: Only q8_0 and iq4_nl