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Jingzhi03/UltraTex
UltraTex is a machine learning model from Jingzhi03. Use it for the machine learning task on the model card, and read the license before you ship it in a product.
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Updated Sep 21, 2026
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From the Hugging Face model README
SIGGRAPH Asia (TOG) 2026
Jingzhi Bao, Xiaohe Ma, Hong Li, Yuanming Hu, Xiaoguang Han
UltraTex is a method for high-fidelity physically based rendering (PBR) texture generation for 3D assets. It focuses on aligning physical knowledge to generate detailed surface textures, with albedo, metallic, and roughness channels for rendering workflows.
<div style="line-height: 0;"> <img src="assets/ultratex-hero.jpg" width="1000" style="display: block; margin: 0;" alt="A detailed scene rendered with UltraTex-generated materials."> <img src="assets/pbr-showcase.jpg" width="1000" style="display: block; margin: 0;" alt="UltraTex-generated PBR materials rendered in Blender, with material-channel views on the right."> </div>The model weights are organized as follows:
UltraTex/
├── UltraTex-MV-Albedo/
│ ├── scheduler/
│ ├── transformer/
│ └── vae/
├── UltraTex-MV-MR/
│ ├── Qwen3.5-9B/
│ ├── scheduler/
│ ├── transformer/
│ └── vae/
├── UltraTex-SR/
│ ├── 4x-upscaler-lite/
│ ├── 2x-RealESRGAN/
│ ├── dit_bf16/
│ ├── dit_fp8_e4m3fn/
│ └── vae_pruned_fp16/
└── UltraTex-Converter-Normal/
The four components handle multi-view albedo generation, multi-view metallic/roughness generation, texture super-resolution, and normal-map conversion, respectively. The tree shows the main directories; keep all accompanying configuration and weight files.
UltraTex outperforms all evaluated baselines in arena ratings and pairwise preference comparisons.

The model license is not yet specified. Project figures carry the website's CC BY-NC-SA 4.0 notice; see asset sources for attribution.