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Funnyworld1412/ABSA_bert-base_MiniLM-L6-polarity
ABSA_bert-base_MiniLM-L6-polarity is a text classification model from Funnyworld1412. Use it when you need a label for a piece of text. It is set up for setfit.
This is a SetFit model that can be used for Aspect Based Sentiment Analysis (ABSA). This SetFit model uses sentence-transformers/bert-base-nli-mean-tokens as the Sentence Transformer embedding model. A LogisticRegress…
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From the Hugging Face model README
This is a SetFit model that can be used for Aspect Based Sentiment Analysis (ABSA). This SetFit model uses sentence-transformers/bert-base-nli-mean-tokens as the Sentence Transformer embedding model. A LogisticRegression instance is used for classification. In particular, this model is in charge of classifying aspect polarities.
The model has been trained using an efficient few-shot learning technique that involves:
This model was trained within the context of a larger system for ABSA, which looks like so:
| Label | Examples |
|---|---|
| negatif | <ul><li>'seru tolong diperbaiki pencarian lawan bermain ketemu player:kapada supercell game nya bagus seru tolong diperbaiki pencarian lawan bermain ketemu player trophy mahkotanya jaraknya dapet berpengaruh peleton akun perbedaan level'</li><li>'bugnya nakal banget y:bugnya nakal banget y coc cr aja sukanya ngebug pas match suka hitam match relog kalo udah relog lawan udah 1 2 mahkota kecewa sih bintang nya 1 aja bug nya diurus bintang lawannya kadang g setara levelnya dahlah gk suka banget kalo main 2 vs 2 temen suka banget afk coba fitur report'</li><li>'kadang g setara levelnya dahlah gk suka:bugnya nakal banget y coc cr aja sukanya ngebug pas match suka hitam match relog kalo udah relog lawan udah 1 2 mahkota kecewa sih bintang nya 1 aja bug nya diurus bintang lawannya kadang g setara levelnya dahlah gk suka banget kalo main 2 vs 2 temen suka banget afk coba fitur report'</li></ul> |
| positif | <ul><li>'kapada supercell game nya bagus seru:kapada supercell game nya bagus seru tolong diperbaiki pencarian lawan bermain ketemu player trophy mahkotanya jaraknya dapet berpengaruh peleton akun perbedaan level'</li><li>'fairrrr mending uninstall gamenya maen game yg:overall gamenya bagus pencarian match dikasih musuh yg levelnya levelku yg pertandingan fair menganggu kenyamanan pemainnya kalo nyariin musuh gapapa nyarinya kasih yg fair levelnya gaush buru buru ngasih yg gak fairrrr pas arena 4 udh dikasih musuh yg pletonnya 2 yg level 11 gak fairrrr mending uninstall gamenya maen game yg yg org gak fairr'</li><li>'gameplay menyenangkan pemain afk:gameplay menyenangkan pemain afk pertengahan menyerah 2vs2 mode mengganggu tolong tambahkan fitur lapor pemain'</li></ul> |
| Label | Accuracy |
|---|---|
| all | 0.8478 |
First install the SetFit library:
pip install setfit
Then you can load this model and run inference.
from setfit import AbsaModel
# Download from the 🤗 Hub
model = AbsaModel.from_pretrained(
"Funnyworld1412/ABSA_bert-base_MiniLM-L6-aspect",
"Funnyworld1412/ABSA_bert-base_MiniLM-L6-polarity",
)
# Run inference
preds = model("The food was great, but the venue is just way too busy.")
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| Training set | Min | Median | Max |
|---|---|---|---|
| Word count | 3 | 28.3626 | 83 |
| Label | Training Sample Count |
|---|---|
| negatif | 738 |
| positif | 528 |
| Epoch | Step | Training Loss | Validation Loss |
|---|---|---|---|
| 0.0003 | 1 | 0.3075 | - |
| 0.0158 | 50 | 0.1854 | - |
| 0.0316 | 100 | 0.4431 | - |
| 0.0474 | 150 | 0.3251 | - |
| 0.0632 | 200 | 0.2486 | - |
| 0.0790 | 250 | 0.2371 | - |
| 0.0948 | 300 | 0.3149 | - |
| 0.1106 | 350 | 0.1397 | - |
| 0.1264 | 400 | 0.1131 | - |
| 0.1422 | 450 | 0.2388 | - |
| 0.1580 | 500 | 0.1256 | - |
| 0.1738 | 550 | 0.157 | - |
| 0.1896 | 600 | 0.3768 | - |
| 0.2054 | 650 | 0.022 | - |
| 0.2212 | 700 | 0.221 | - |
| 0.2370 | 750 | 0.122 | - |
| 0.2528 | 800 | 0.028 | - |
| 0.2686 | 850 | 0.102 | - |
| 0.2844 | 900 | 0.2231 | - |
| 0.3002 | 950 | 0.1853 | - |
| 0.3160 | 1000 | 0.2167 | - |
| 0.3318 | 1050 | 0.0054 | - |
| 0.3476 | 1100 | 0.027 | - |
| 0.3633 | 1150 | 0.0189 | - |
| 0.3791 | 1200 | 0.0033 | - |
| 0.3949 | 1250 | 0.2548 | - |
| 0.4107 | 1300 | 0.0043 | - |
| 0.4265 | 1350 | 0.0033 | - |
| 0.4423 | 1400 | 0.0012 | - |
| 0.4581 | 1450 | 0.1973 | - |
| 0.4739 | 1500 | 0.0006 | - |
| 0.4897 | 1550 | 0.001 | - |
| 0.5055 | 1600 | 0.0002 | - |
| 0.5213 | 1650 | 0.2304 | - |
| 0.5371 | 1700 | 0.0005 | - |
| 0.5529 | 1750 | 0.0025 | - |
| 0.5687 | 1800 | 0.0185 | - |
| 0.5845 | 1850 | 0.0023 | - |
| 0.6003 | 1900 | 0.185 | - |
| 0.6161 | 1950 | 0.0004 | - |
| 0.6319 | 2000 | 0.0003 | - |
| 0.6477 | 2050 | 0.0005 | - |
| 0.6635 | 2100 | 0.0126 | - |
| 0.6793 | 2150 | 0.0004 | - |
| 0.6951 | 2200 | 0.0103 | - |
| 0.7109 | 2250 | 0.0009 | - |
| 0.7267 | 2300 | 0.0019 | - |
| 0.7425 | 2350 | 0.0018 | - |
| 0.7583 | 2400 | 0.1837 | - |
| 0.7741 | 2450 | 0.002 | - |
| 0.7899 | 2500 | 0.0003 | - |
| 0.8057 | 2550 | 0.0006 | - |
| 0.8215 | 2600 | 0.2006 | - |
| 0.8373 | 2650 | 0.0003 | - |
| 0.8531 | 2700 | 0.0006 | - |
| 0.8689 | 2750 | 0.0003 | - |
| 0.8847 | 2800 | 0.0001 | - |
| 0.9005 | 2850 | 0.0002 | - |
| 0.9163 | 2900 | 0.0003 | - |
| 0.9321 | 2950 | 0.0002 | - |
| 0.9479 | 3000 | 0.0003 | - |
| 0.9637 | 3050 | 0.001 | - |
| 0.9795 | 3100 | 0.0002 | - |
| 0.9953 | 3150 | 0.0007 | - |
| 1.0 | 3165 | - | 0.2256 |
@article{https://doi.org/10.48550/arxiv.2209.11055,
doi = {10.48550/ARXIV.2209.11055},
url = {https://arxiv.org/abs/2209.11055},
author = {Tunstall, Lewis and Reimers, Nils and Jo, Unso Eun Seo and Bates, Luke and Korat, Daniel and Wasserblat, Moshe and Pereg, Oren},
keywords = {Computation and Language (cs.CL), FOS: Computer and information sciences, FOS: Computer and information sciences},
title = {Efficient Few-Shot Learning Without Prompts},
publisher = {arXiv},
year = {2022},
copyright = {Creative Commons Attribution 4.0 International}
}
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