Downloads · 30 days
4
33% of all-time downloads
DaveRc/ghosttrial-g1-scorpion
ghosttrial-g1-scorpion is a robotics model from DaveRc. Use it for the robotics task on the model card, and read the license before you ship it in a product. The card lists the license as other.
A fine-tune of NVIDIA's SONIC whole-body controller that performs a two-part combat phrase the stock controller cannot: a spear throw, a pull back, and a crouch into a rising uppercut, as one continuous motion under f…
Downloads · 30 days
4
33% of all-time downloads
All-time downloads
12
Public
Repo size
149 MB
Likes
0
Public
Click a slice to open those files.
.onnx149 MB · 100%
From the Hugging Face model README
A fine-tune of NVIDIA's SONIC whole-body controller that performs a two-part combat phrase the stock controller cannot: a spear throw, a pull back, and a crouch into a rising uppercut, as one continuous motion under full physics.
Entered in Ghost Trial 03 (Ultimate Bots hackathon, Martial Arts track). Code, data and the full pipeline: https://github.com/SpiRaiL/GhostTrial-public
| file | what it is |
|---|---|
model_step_003750_g1.onnx | the encoder trained on G1-space motion — the one this pipeline drives |
model_step_003750_encoder.onnx | motion encoder |
model_step_003750_decoder.onnx | policy decoder |
config.yaml | the training run exactly as it ran |
model_config.yaml | model dimensions, written by the exporter |
Fine-tuned from the SONIC release checkpoint — not trained from scratch — on one motion: our own capture, retargeted to the G1 and rebuilt twelve times.
| Base | SONIC release checkpoint (GR00T-WholeBodyControl) |
| Environments | 4096 parallel, Isaac Lab 2.3.2, one H100 on Nebius |
| Checkpoint | step 3750 |
| Actor / critic LR | 2e-5 / 1e-3, gamma 0.99, seed 0 |
| Motion | data/motion_lib_capture/robot/t12 in the GitHub repo |
| Export | tools/export_onnx.sh <checkpoint> /gt/data/motion_lib_capture/robot/t12 |
A movement phrase written as a brief and filmed by a commissioned performer, lifted to 3D pose from monocular video, retargeted to the G1's 29 DoF, then corrected across eleven revisions for self-collision, foot contact and joint limits before any GPU time was spent. The motion data is in the GitHub repo; the performer's video is not published.
The 1992 Mortal Kombat behind-the-scenes footage that inspired the move is style reference only. It never entered training and is not distributed.
Same reference motion, stock SONIC against this fine-tune, both under full physics in Isaac Lab:
| stock | this model | |
|---|---|---|
| Pelvis height range over the phrase | 74.3–78.7 cm (4 cm) | 46.3–79.3 cm (33 cm) |
| The crouch the move is built on | never happens | performed |
| Drift from start over 14 s | 0 cm | 4 cm |
The stock controller stays upright and marks time. This one drives into the stance, drops into the crouch and carries the arm through.
Derived from SONIC model weights, which are under the NVIDIA Open Model License — that licence governs this derivative too. The pipeline code in the GitHub repo is ours.