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Cseti/LTX2.3-22B_IC-LoRA-CrossView-Warp_v2
LTX2.3-22B_IC-LoRA-CrossView-Warp_v2 is a machine learning model from Cseti. Use it for the machine learning task on the model card, and read the license before you ship it in a product. The card lists the license as apache-2.0.
Give it a video and a camera offset — azimuth, elevation, distance — and it generates the same scene from that new viewpoint.
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Updated Aug 17, 2026
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From the Hugging Face model README
Give it a video and a camera offset — azimuth, elevation, distance — and it generates the same scene from that new viewpoint.
It is an IC-LoRA for LTX-Video. It reads two reference videos: a depth-warp of your clip, which carries the geometry, and the clip itself, which carries the identity. The warp comes from the CrossViewWarp ComfyUI node.
The offset doesn't have to be one fixed pose. The node's 3D orbit picker takes keyframes and interpolates a camera pose per frame, so you can drive a whole camera move, not just a new static viewpoint.
v0.9 was a proof of concept. This version shares almost nothing with it but the idea:
| v0.9 | v2 | |
|---|---|---|
| Training data | 548 pairs from SynCamVideo + Syn4D | 719 scenes I rendered myself in Blender |
| Depth | Depth Anything V2, scale-fitted to known geometry | MoGe-2, native metric — no fit |
| LoRA targets | attention only | attention + feed-forward |
| Warp resolution | downscale 2 | downscale 1 (full resolution) |
There is a ready-made graph — ltx2.3-ic-lora-crossview-warp-v2.json — which is the workflow the gallery clips were generated with. Load that and you only need to point it at your own video and set the camera. The steps below are what it wires up, in case you are building your own.
LTX2.3-22B_IC-LoRA-CrossView-Warp_v2_6000.safetensors as the IC-LoRA.warp output goes to the other guide. Set
latent_downscale_factor = 1 on both.crossview.How far you can push the camera, and how much I'd trust each range:
| Azimuth | Elevation | Why | |
|---|---|---|---|
| Reliable | up to ±45° | −20° to +30° | evenly represented in training, and the range I swept properly |
| Usable | ±45° to ±90° | +30° to +40° | in the data but not systematically tested |
| Weakest | — | below −20° | 22 of 719 scenes. Looking up at a subject is the direction the data starves |
Trained on RunPod cloud GPUs — NVIDIA RTX PRO 6000 Blackwell, 96 GB.
| Base model | LTX-Video 2.3 (22B) |
| Framework | ltx-trainer (Lightricks), unmodified |
| Strategy | IC-LoRA, flexible, dual reference conditioning |
| Released checkpoint | step 6,000 |
| LoRA rank / alpha | 32 / 32 |
| Target modules | attn1, attn2 (to_k/q/v/out.0) and ff.net.0.proj, ff.net.2 |
| Trainable parameters | 163,577,856 |
| Optimizer | AdamW 2.5e-4, cosine_with_restarts, eta_min 2.5e-5, T_0 1500 |
| Schedule | 6,000 optimizer steps × grad-accum 4 = 24,000 samples = 33.4 epochs |
| Batch | 1, gradient checkpointing |
| Precision | bf16 |
| Resolution | 768×768 × 81 frames, single bucket |
| References | depth-warp + source, both downscale_factor 1, order [warp, source] |
| Measured | 46.85 s/step, ~86 h, 65.4 of 95.6 GB peak |
719 scenes, rendered in Blender 4.2 . I rendered 978, 772 passed the quality gates, and 719 survived a cap of 130 scenes per azimuth band.
Each sample is a source view, a target view from a second camera, and a depth-warp of the source into the target's pose as the geometric conditioning. The warps use MoGe-2 ViT-L metric depth.
pivot_z has to be found per clipThe LoRA weights in this repository are released under the Apache License 2.0.
They were trained on 719 scenes I rendered myself. Those renders contain third-party assets — CC-BY 3D models, CC0 HDRIs and textures, and CMU motion capture. Every one is listed in ATTRIBUTION.md.
Using this LoRA requires the LTX-Video base model, governed by Lightricks' own terms — review those separately. Building the conditioning requires MoGe-2.
Everything here is open, and the GPUs behind it are rented. If this was useful, please consider supporting my work: