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ChrisColeTech/TRELLIS.2-4B-FP16
TRELLIS.2-4B-FP16 is a image-to-3d model from ChrisColeTech. Use it for the image-to-3d task on the model card, and read the license before you ship it in a product. It is set up for trellis. The card lists the license as mit.
Microsoft's TRELLIS.2 structured-latent 3D generator. ≈100 s per asset on an RTX 5090, and unlike most shape models it returns material already baked in — no separate texturing pass.
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From the Hugging Face model README
Microsoft's TRELLIS.2 structured-latent 3D generator. ≈100 s per asset on an RTX 5090, and unlike most shape models it returns material already baked in — no separate texturing pass.
What this repo is: the TRELLIS.2 4B pipeline at FP16 — weights only, not a retrain. The samples below were generated with this build.
Single image in, textured mesh out. Source images were rendered with Z-Image
Turbo; the meshes are Blender Workbench renders of the raw .glb — no
cleanup, no retopology, and no separate paint stage.
Four views, 90° apart — the back is inferred, not copied from the source.


Note the level of preserved relief: the concentric ear knobs, the recessed chest display, and the fastener detail across the back panel all survive, and the surface reads as metal rather than flat clay because material comes out with the geometry.
| Parameter | Production value | Meaning |
|---|---|---|
seed | any | Deterministic per seed |
| input | one RGB(A) image | Centred subject, plain background |
| output | .glb | Mesh with baked material |
Supported modes: img2mesh, txt2mesh, and the _textured variants
img2mesh already returns a shaded mesh, so
the separate paint stage other shape models need is unnecessary here. That
is the main reason to pick TRELLIS.2 over a pure geometry model.[SPARSE] Conv backend: flex_gemm; Attention backend: flash_attn on load
and pulls a valeoai/NAF estimator from torch.hub the first time — the
first run on a fresh machine needs network access and is slower.microsoft/TRELLIS family, TRELLIS.2 4B