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ChrisColeTech/Pixal3D-GGUF
Pixal3D-GGUF is a image-to-3d model from ChrisColeTech. Use it for the image-to-3d task on the model card, and read the license before you ship it in a product. The card lists the license as mit.
The Pixal3D image-to-3D pipeline with its three 1.3B DiTs quantized to GGUF — ≈2.7 GB each instead of ≈5.5 GB, roughly halving the download and the resident footprint. ≈85–120 s per asset on an RTX 5090, with PBR mate…
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.gguf11 GB · 69%
From the Hugging Face model README
The Pixal3D image-to-3D pipeline with its three 1.3B DiTs quantized to GGUF — ≈2.7 GB each instead of ≈5.5 GB, roughly halving the download and the resident footprint. ≈85–120 s per asset on an RTX 5090, with PBR material baked into the mesh.
What this repo is: GGUF quantizations of the Pixal3D sparse-structure, shape and texture transformers, plus the fp16 decoders and the background remover / DINOv3 encoder the pipeline needs — weights only, not a retrain. Every sample below was generated with these exact GGUF weights.
Single image in, textured mesh out. Source images were rendered with Z-Image
Turbo; the meshes are Blender Workbench renders of the raw .glb — no
cleanup, no retopology, no separate paint stage.
Four views, 90° apart.


The chest display and dial, the ear knobs and the boot flare all survive quantization, and the surface reads as brushed metal — material is produced with the geometry rather than in a later pass.
| Parameter | Production value | Meaning |
|---|---|---|
seed | any | Deterministic per seed |
| input | one RGB(A) image | Centred subject, plain background |
| output | .glb | Mesh with baked material |
Supported modes: img2mesh, txt2mesh, and the _textured variants
_512_ and _1024_, differing in latent
resolution. Both are the same 1.3B architecture; pick one.[SPARSE] Conv backend: flex_gemm; Attention backend: flash_attn on load and pulls a valeoai/NAF estimator
from torch.hub on first run, so a fresh machine needs network access.| Path | Size | Role |
|---|---|---|
split/shape/slat_flow_img2shape_dit_1_3B_1024_bf16.gguf | 2.78 GB | shape DiT, 1024 latents |
split/shape/slat_flow_img2shape_dit_1_3B_512_bf16.gguf | 2.78 GB | shape DiT, 512 latents |
split/texture/slat_flow_imgshape2tex_dit_1_3B_1024_bf16.gguf | 2.78 GB | texture DiT |
split/Sparse/ss_flow_img_dit_1_3B_64_bf16.gguf | 2.68 GB | sparse-structure DiT |
split/decoder/shape_dec_next_dc_f16c32_fp16.safetensors | 948 MB | shape decoder (fp16, not quantized) |
split/decoder/tex_dec_next_dc_f16c32_fp16.safetensors | 948 MB | texture decoder (fp16) |
split/decoder/ss_dec_conv3d_16l8_fp16.safetensors | 148 MB | sparse-structure decoder (fp16) |
extras/dinov3-vitl16/ | 1.21 GB | DINOv3 image encoder |
extras/birefnet/ | 444 MB | background remover |
extras/moge-2-vitl/ | 1.31 GB | geometry estimator |
ChrisColeTech/Pixal3D.