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CODINGHYE/AvatarMoE
AvatarMoE is a machine learning model from CODINGHYE. Use it for the machine learning task on the model card, and read the license before you ship it in a product. It is set up for pytorch. The card lists the license as mit.
Decomposing Non-Rigid Deformation with Part-Aware Experts for 3DGS Avatars
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Updated Jul 19, 2026
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From the Hugging Face model README
Decomposing Non-Rigid Deformation with Part-Aware Experts for 3DGS Avatars
Hyeri Yang, Junyoung Hong, Shinwoong Kim, Kyungjae Lee Computers & Graphics, 2026
Paper (DOI) · Project Page · Code
AvatarMoE is a part-aware Mixture-of-Experts (MoE) framework for animatable 3D Gaussian Splatting avatars. Instead of modeling non-rigid deformation with a single global network — which produces tearing and stretching artifacts in complex poses — AvatarMoE decomposes the body into 24 joint-centric regions, each handled by a lightweight specialized expert:
This repository hosts the trained checkpoints. Code, installation, and
training/evaluation instructions live in the
GitHub repository; the core model
is in models/non_rigid.py.
Each subject is a folder containing the checkpoint (ckpt<iters>.pth) and the
resolved training config (.hydra/):
checkpoints/
├── zjumocap_377_mono-best/
│ ├── ckpt8000.pth
│ └── .hydra/config.yaml
├── zjumocap_386_mono-best/
├── ...
├── zjumocap_377_refine-best/
│ ├── ckpt8000.pth
│ └── .hydra/config.yaml
├── zjumocap_386_refine-best/
├── ...
├── ps_female_3-best/
│ ├── ckpt15000.pth
│ └── .hydra/config.yaml
└── ...
Checkpoints require the AvatarMoE code and its CUDA extensions — clone the repo first:
git clone --recursive https://github.com/milab-yongin/AvatarMoE.git
cd AvatarMoE
conda env create -f environment.yml
conda activate avatarmoe
pip install submodules/diff-gaussian-rasterization
pip install submodules/simple-knn
Download a checkpoint from this repo:
from huggingface_hub import snapshot_download
local_dir = snapshot_download(
repo_id="<your-username>/AvatarMoE",
allow_patterns="checkpoints/ps_female_3-best/*",
)
print(local_dir) # contains ckpt<iters>.pth and .hydra/config.yaml
Then evaluate / render following the repo instructions, e.g.:
python render.py mode=test dataset.test_mode=view dataset=zjumocap_377_mono
Ubuntu 22.04, Python 3.10, PyTorch 2.1.2 + CUDA 11.8, single NVIDIA RTX 4090 (24 GB). Trained with Adam and an exponential LR schedule (γ = 0.1); 8,000 iterations for ZJU-MoCap and 15,000 for People-Snapshot.
On People-Snapshot, AvatarMoE reaches 32.45 PSNR — the best among the compared baselines — while remaining competitive on SSIM and LPIPS, and substantially reduces geometric tearing and flickering under OOD poses relative to the 3DGS-Avatar baseline. See the paper for full quantitative tables.
Prepare datasets following the official protocols of 3DGS-Avatar and ARAH. SMPL models must be obtained separately from the SMPL and SMPLify project pages under their own licenses.
Released under the MIT License. Some third-party dependencies and submodules (SMPL, 3DGS rasterization, etc.) are subject to their own licenses.
@article{yang2026avatarmoe,
title={AvatarMoE: Decomposing non-rigid deformation with part-aware experts for 3DGS avatars},
author={Yang, Hyeri and Hong, Junyoung and Kim, Shinwoong and Lee, Kyungjae},
journal={Computers \& Graphics},
pages={104597},
year={2026},
publisher={Elsevier}
}
Built upon 3D Gaussian Splatting, 3DGS-Avatar, ARAH, smplx, Anim-NeRF, and GART.